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[MOD] The Inquisitor Hypervelocity Rail Accelerator (WIP)
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5
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762
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June 19, 2021
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Simple additions mod
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12
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2385
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June 17, 2021
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No revivification mod
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11
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1655
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June 11, 2021
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Doomsday caches
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3
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812
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June 7, 2021
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[MOD] consume_the_nut: Giving you a use for that half-ton of pine nuts + Update on the next mod I'll make
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0
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931
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June 6, 2021
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[MOD] survive_the_nut: What we once thought to be our friend could turn out to be our greatest foe yet
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6
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953
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June 6, 2021
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[MOD] convert_the_nut: Proving that the pine nut is the superior form of nut
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2
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760
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June 4, 2021
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Looking to make a soundpack and need help on a few things
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2
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587
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June 4, 2021
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[MOD] return_the_nut: Crafting pine nuts since cooking 1 survival 2
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8
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878
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June 3, 2021
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PK's Rebalancing Unofficial patch
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386
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31463
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May 22, 2021
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[WIP] Insect expansion mod
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4
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1087
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May 21, 2021
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Scarfy's mod: Because urine in a bowl is realism, too
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14
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2963
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May 9, 2021
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Real World Map Generation; now with Roads, Water, (dummy) Buildings, Zombies and Overmap
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1
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1539
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May 3, 2021
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Warhammer Cataclysm
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7
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3241
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April 27, 2021
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I need a help. How do I create a mod for the game?
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2
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464
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April 26, 2021
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Crude & Improvised Tools Mod
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2
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1114
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April 26, 2021
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[Experimental Proof of Concept] Map generation from OpenStreetMap data
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4
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1155
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April 21, 2021
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Where is the debug map editor / how to see map coordinates?
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12
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826
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April 17, 2021
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Question - How do I disable flesh raptor?
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29
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2992
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April 11, 2021
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Miscellaneous Magiclysm Expansions
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83
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9496
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March 21, 2021
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DangerNoodle's mining mod
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36
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12890
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March 19, 2021
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Brand cereal mod
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5
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682
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March 13, 2021
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No Nether Creatures Mod [WIP] Version 0.2 (5/31/19)
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13
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1572
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March 11, 2021
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Getting rid of roads/houses?
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6
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684
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March 6, 2021
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Mod/Contribution Idea Feedback and Suggestions
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6
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534
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February 18, 2021
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Fallout: New England
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49
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12438
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February 17, 2021
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Advanced inventory density sort
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14
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821
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January 16, 2021
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Warmachine/Hordes Mod
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2
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1137
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January 11, 2021
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[WIP] TropiCataclysm: a new region mod
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0
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1044
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January 10, 2021
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Nechronica Redux
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24
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11725
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July 19, 2020
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