Hi, Could someone please help me disable the flying raptor from the game, thanks. lol
Flying Raptors sounds like dinomod, so create a world without dinomod.
Flying Raptor seems not to be a part of the dino mod, at least a search didnât show any results.
It also doesnât seem like itâs part of TheGoatgodâs mod compilation.
@vogt156: Could you specify what you mean? Whatâs the exact name of the creature, if it is a creature?
Also, maybe the version youâre playing on, the operating system youâre using and active mods would help us to help you?
Sorry, its actually called a Flesh Raptor. Its on the latest experimental. When a pupating zombie (evo of crawling) explodes, it spawns a half dozen around you.
What⌠the�!
Iâve expected some weird mod, but apparently they are in the main game. I guess, I should update again?
Anyway, there are two ways to get rid of them, one is by modding them (or better, the spawing of them) out and the oder way is to edit the file directly. Which suits you better depends on this: Do you update the game often (or let it update by the launcher if youâre using that) or do you stick with one version for a while and donât mind editing it every time you update your game?
Iâd like to stop them from spawning. Iâm starting to think I just have to wait until they get balanced and the problem Im having is just a part of playing experimental⌠hm
You could go into your Cataclysm:DDA folder and open the file zed-winged.json
, found in data/json/monsters
, with any text editor and remove the small_raptor_spawn
and big_raptor_spawn
special attacks from the monsters in that file, but you would have to do this every time you update.
Let me quickly write up a modâŚ
Here it is⌠I tried to make it without overwriting the special_attacks
, but I was unable to get it working, this at least worksâŚ:
- Open your Cataclysm:DDA folder and enter the
data/mods
folder. - Create a new folder, name it ânoraptorâ (you could name it however you want, but itâs a good practice to label it clearly).
- Create a text file called
modinfo.json
in the newly created folder.- Make sure it doesnât save it as âmodinfo.json.txtâ. If youâre not sure, you can go into any other mod folder and copy the modinfo file from there and paste that file in your folder. Just remember to remove that fileâs content.
- Copy-paste the following text into that file and save it:
[
{
"type": "MOD_INFO",
"id": "No_Raptors",
"name": "Disable Raptors",
"authors": [ "Valase" ],
"description": "Disables the spawning of flesh-raptors.",
"category": "monster_exclude",
"dependencies": [ "dda" ]
},
{
"id": "mon_zombie_crawler_pupa",
"type": "MONSTER",
"copy-from": "mon_zombie_crawler_pupa",
"special_attacks": [ { "type": "bite", "cooldown": 3 } ]
},
{
"id": "mon_zombie_pupa",
"type": "MONSTER",
"copy-from": "mon_zombie_pupa",
"special_attacks": [ { "type": "bite", "cooldown": 3 } ]
}
]
- Now generate a new world and add this mod to it (you can find it under
Blacklist
, itâs called âDisable Raptorsâ).- If you want to have this in your current world, you can edit the
mods.json
in your worldâs save folder and add the following id to the list:No_Raptors
.
- If you want to have this in your current world, you can edit the
I canât guarantee that it will still work as intended in the future, but it should get you what youâre looking for for now.
I need to get some sleep now, but if you run into any problems and no one else fixes them, Iâll be back in a few hours.
I just finished my session but I will try it in the morning. I donât know why such a thing spawns on day 3.
they were rebalanced a few hours ago. the next build will have tweaked raptors.
Yeah, theyâre a little savage currently.
Survivable for a mid tier character, but only if you can take cover quickly and have a large supply of bandages - if you get caught in the open youâre dead. Extremely deadly to new survivors as thereâs no real hope of escape once they pop and low melee skill makes them nearly un-hittable.
The only thing I really donât like about them is the fact that they magically spawn around YOU when they burst, not the pupae thing. Thatâs kind of overtly unfair. Theyâre already quite fast enough to fly a few squares and catch you without the magic surround spawn.
Edit: Oh yeah, just had a pack of six of these little @#$%ers spawn inside my Humvee while I was still a good 20 tiles away from a pupae. That was totally not cool.
That is deffinetly a bug
Hah, reminds me of the old âswarm of beesâ field that would happily phase through solid concrete to sting the player.
That actually sounds like a great addition to the game.
Do we know if the remote spawn bug was part of yesterdayâs fix?
Because right now driving through a town in a vehicle is very close to suicidal, as every pupae you pass within range of is going to fill your car with a swarm of these things. While my character is solid in melee, thatâs pushing my luck badly.
yes, it may have only been implied but thatâs what i said in my earlier post.
Thank you for that.
@Vastin Thanks for setting that up. Didnt know making a mod was that easy⌠Should of just read the guide.
It was Valase! That other, other, âVâ guy.
Besides fixing the spawning-around-the-player part, the bug also fixed the bit where they were spawning at game start, theyâre supposed to be an evolution.
Iâve fought a couple of pupating zombies and none of them have ever popped out anything. Whatâs this about them exploding? I havenât seen that before.
I think after they got fixed Erk made it so that not all pupating zombies explode as to keep you on edge.