DangerNoodle's mining mod

mod

#1

I have taken the liberty of posting this thread to spread around a mod made by one “DangerNoodle.” This mod was PR’d for inclusion in the base game but after another contributor (mugling) made a great deal of goal post moving, question evading, and the making of unreasonable demands, the mod was rejected for inclusion in the game.

The following link is being hosted and maintained on dropbox by Random_Dragon/Chaosvolt, who obtained permission from DangerNoodle to make it available as a mod here on the forums. As the mod updates, so too will this link.
NEW LINK! —> https://github.com/DangerNoodle/mining-mod

Just in case I’ve messed up, here is the older DL link, please tell me if something goes weird with it.
https://dl.dropboxusercontent.com/u/89427928/Mining_Mod.zip

This next link leads to the pull request in which the mod is discussed and eventually shot down. (by mugling)

If you don’t feel like looking at the pull request and getting the details, the following spoiler contains DangerNoodle’s explanation of what exactly the mod does.

This mod is an attempt at an idea I mentioned during an earlier pull request. Currently leaving this as mod content might be the best option in the meantime, but content can be mainlined if desired.

Adds mapgen entries containing mineral veins and clusters, scattered about through normal terrain. These essentially use the overmap method to add random veins in the least intrusive manner I could think of, as I do not think that source code changes would be easy for me to implement.

Veins can occur in both shallow and deep format. Shallow veins will have only a single vein/cluster directly underneath the surface. Deep veins/clusters range from z-levels minus-two to minus-five, but each z-level has only a 75% chance of containing anything. Deep metals occur less often than shallow ones, and have different weights of potential minerals.

In addition to pre-existing rock salt, coal, niter, and sulfur being potential finds, the mod adds native copper, silver, gold, and aluminum. These require you to melt them down into usable material, but are relatively simple to do so, being native metals.

Additionally changes mundane rock to no longer be a source of coal or rock salt.

Even with occurrences set rather high, this makes ore somewhat rare, but reasonably possible to find with some attempt to poke around.

More complex ores that would require actual smelting are planned for the future, but for the time being this is more than enough.

Why am I the one doing this instead of DangerNoodle or Random_Dragon? Well, DangerNoodle rarely visits the forum, and Random_Dragon/Chaosvolt won’t come back (often) unless there are things he feels need to be fixed with his own mods. As such, RD requested a volunteer from Utterly Mad to put the mod up here in the lab.

I hope you all enjoy. Feedback will be delivered to DangerNoodle so he can keep working on this.


#2

Wooo, nice work, Salt. Looks great. (And of course great job DangerNoodle, if you ever look here!)


#3

You probably needn’t give the history of the mod, just the mod and subsequent legions of fans speak for itself. Just seems unnecessary to explain yourself. Sounds like an interesting mod as it is.


#4

It was inevitable.


#5

Awesome

also hey random_dragon :slight_smile:


#6

Don’t expect me to be around much. :V


#7

Gee, glad to see you have nothing of value to say.


#8

Then why don’t you reverse engineer this mod and add that to it yourself?


#9

Because that would require them to do something other than shitpost?


#10

Yeah, I never understood the whole, “I must let others know my disapproval of this without saying anything useful.”

Back on topic, I started out as miner in the bottom of a mine profession. With more resources living in the mine to harvest resources might be a viable option.


#11

Definitely getting it. Thanks!


#12

goddamnit RD, I said you weren’t going to appear around here unless absolutely necessary and then you appearate all over the place! DAMN RANDOMIZED DRAGONS, GETTING INTO FORUMS AND DOING THINGS!


#13

sounds interesing, other way to obtain copper for ammo and way to obtain usefull metals in wild


#14

Update, there is now a small visual queue that one can find to hint that their may be something to dig up.
An older update to this mod I neglected to notify anyone here about was that the mod had been updated to fix an issue a recent change created with this mod.

Enjoy.


#15

can i add this mod to an existing world?
if so, do i have to move to unexplored territory or does it work right away?

i can’t believe this wasn’t implemented already.
how do you currently acquire minerals? just use pickaxe on basement walls and hope they drop something other than limestone?


#16

without mod you only get coal, salt and limestone from rocks and its random drop


#17

[quote=“User, post:15, topic:12576”]can i add this mod to an existing world?
if so, do i have to move to unexplored territory or does it work right away?

i can’t believe this wasn’t implemented already.
how do you currently acquire minerals? just use pickaxe on basement walls and hope they drop something other than limestone?[/quote]
I believe there is something on the surface to tell you if their is something underneath now as well. I’m not as savvy to the details as random is, but I believe it’s a big pile of rocks, rubble, and rock walls. The ore is found in small veins beneath that, and usually more than one z-level down.


#18

so where to find stuff like sulfur chunks in vanilla game?

I believe it's a big pile of rocks, rubble, and rock walls. The ore is found in small veins beneath that, and usually more than one z-level down.
nice, gonna watch out for this then, haven't done any exploration in my current game yet anyway. but how do i dig/mine downstairs? i tried it in my base and it just says "halfway down the way down becomes blocked off".

#19

Someone fucked up construction and never fixed it.


#20

so where to find stuff like sulfur chunks in vanilla game?[/quote]

I’ve only ever found them around lava fissures above ground. I swear I’ve seen a cave that spawned like a map tile worth of rubble piles chocked full of coal and stuff once though, it was really cool/weird and I’ve yet to see another like it.