Simple additions mod

I wanted to add some simple things to cdda so I made a mod containing them.

this mod contains:
-phenol production from willowbark
-acetone from acetic acid
-aspirin from acetic anhydride
-acetic anhydride and synthesis
-gypsum from walls and usage to get sulfuric acid
-sulfur from sulfuric acid and a reducing agent
-blunderbuss ammo able to be crafted with matchhead powder
-egg shells and conversion to limestone
-weak antibotic production (sulfa drugs)
-crude disinfectant from things like bleach and vodka
-caffeinated caramel
-ammonia from bird litter
-aspirin-like tea from willow bark
-yeast spread (marmite) to use up excess yeast
-some more blunderbuss weapons
-arming cap, a helmet to go among side the gambson
-wooden armor for inawood characters
-digging up and replanting trees
-crafting wooden shovel from log
-smg from pistols for 9mm and .22
-shock protecting underarmor
-stimulant pills crafting recipe
-food from birch bark and log (edible part of bark)
-made gravel effectively unsmashable and able to have furniture moved over it
-oral pills made from morphine or heroin (same properties as poppy painkiller)
-a way to break up large rocks using fire and water (based on fire-setting mining technique)
-a recipe for gasoline (based on mesitylene and pseudocumene)
-ability to fill in the deep water found in swamps
-white phosphorus based incendiary
-black powder based on bleach and sugar (bleach is converted to sodium chlorate)
-hydrochloric acid from plastic (based on combustion of pvc)
-makeshift car battery from device batteries
-oil lamp based soldering iron (pro: no electronics, con: bulky)
-offal jerky
-dried blood
-dried offal
-cinnamon production (based on mixing cinnamaldehyde with flour)
-ammonia and sulfur from meat (based on rotting meat)
-recipe for smokeless powder (based on cordite)
-ammonia and sulfur from meat (based on rotting meat)
-magnesium from salt water
-potassium hydroxide from wood ash
-craftable light battery (based on silver zinc battery)
-flintlock flechette (flintlock ammo needing flechettes instead of lead)
-scrap brass and getting zinc and copper from brass

known issues:
-you can od on caffeinated caramel
-trying to add a lift requirement to the moving tree contruction failed (it didn’t see the boom crane vehicle)
If anyone can give a solution to these issues would be appreciated

notes:
-this is my first mod so feedback on mistakes I made would be appreciated
-feel free to add features of this mod into the main game (I made the mod because I don’t know how to add stuff to the main game)
-this is my first time using github so let me know if there are problems downloading the mod

link:
link to mod

8 Likes

Very nice. Some typos here and there (missing capitalizations, commas, a missing “from” in the Marmite entry), but I think I’ll throw it in and see if anything breaks.

No crashes yet, so all the I’s are crossed and T’s dotted as it were. I did notice that the baking recipes that use eggs do not produce eggshells as a byproduct as the other egg recipes do. Not sure how you’d fix that without separating the recipes that use fresh eggs from the ones that use powdered entirely.

in regards to your known issue:
all items that give the stimulant effect can cause an overdose.

Thanks but why is the stimulant effect of things like caffeinated chewing gum capped at 31?

added the following
-shock protecting union suit (that can be worn close to skin)
-stimulant pills: phenol+(zinc or aluminum)+glycerol + formic acid + ammonia ->stimulant pills
-food from birch bark and wood (the edible part of bark)
-made gravel effectively unsmashable
-smg from pistol parts (for .22 and 9mm)

Is this the proper way to indicate I added more stuff or is it too spammy?

You could probably edit in a changelog to your original post, but I doubt anyone feels all that strongly if you don’t. (I could be wrong, this is the internet after all)

Thanks for the advice, I’ll probably do that when I get a chance, unless people complain of spam i’ll also post once a month ish of stuff I recently added.

new this month:
-oral pills made from morphine or heroin (same properties as poppy painkiller)
-a way to break up large rocks using fire and water (based on fire-setting mining technique)
-a recipe for gasoline (based on mesitylene and pseudocumene)
-ability to fill in the deep water found in swamps
-white phosphorus based incendiary
-black powder based on bleach and sugar (bleach is converted to sodium chlorate)
-hydrochloric acid from plastic (based on combustion of pvc)
-makeshift car battery from device batteries
-oil lamp based soldering iron (pro: no electronics, con: bulky)

other notes:
-I fixed the typo Invalid_Username pointed out (took awhile because I read comment, thought about doing later, then promptly forgot)
-I didn’t get around to doing planting new trees this month because adding other stuff was more interesting to me (I still plan on adding it eventually).

new this month:

  • offal jerky
  • dried blood
  • dried offal
  • cinnamon production (based on mixing cinnamaldehyde with flour)
  • ammonia and sulfur from meat (based on rotting meat)
  • recipe for smokeless powder (based on cordite)
  • ammonia and sulfur from meat (based on rotting meat)

edit: forgot ammonia from rotting meat

Once we’re out of this content freeze, I’m sure more than a handful of these additions would get accepted into the game if you try to mainline it.

duly noted. thanks for the feedback.

stuff added:

  • magnesium from salt water
  • potassium hydroxide from wood ash
  • craftable light battery (based on silver zinc battery)
  • flintlock flechette (flintlock ammo needing flechettes instead of lead)
  • scrap brass and getting zinc and copper from brass

a few other notes:

  • the delay in this update was from me taking a break from cdda, I getting back into cdda now
  • my mod is based on version 11560, I’m waiting for auto-builder to get fixed.

edit: forgot about scrap brass