Pretty sure it is, but I can’t find any example of it being used.
It seems to be intended to be used in a similar way to terrain, furniture, items and traps, except with value rather than type.
For example, in data/json/mapgen/dojo.json, there’s a block for terrain and furniture, both sharing many keys. Take “C” for example - it is defined as t_floor and f_chair.
Adding block like “radiation”:{ “C”: 2 } would probably make all the “C” tiles in this dojo have 2 radiation on them.
Mapgen also seems to support making areas of radiation. I think that having a block like “radiation”:{ 10, “x”:[1,10], “y”:[2:20] } should also work (and make the rectangle from (1,2) to (10, 20) have 10 radiation on every tile).
I didn’t see it in action, just trying to decipher mapgen.cpp here.