Fantasy Based Martial Arts
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13
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1588
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November 17, 2020
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Nixpkgs overlay for experimental builds, mods, soundpacks, and tilesets [Linux/macOS]
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2
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694
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November 15, 2020
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[In-progress] Water World Mod
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10
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1930
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November 13, 2020
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[WIP] Wandering Masters MOD
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2
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1032
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November 12, 2020
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Android Version
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681
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48773
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November 10, 2020
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Making low recoil fire arms
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0
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442
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November 5, 2020
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[In-progress] Base mod! generators
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50
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3688
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November 1, 2020
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[merged] More windows and and buildable skylights
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23
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2315
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March 13, 2020
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Culinary Days Ahead
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10
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2198
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October 28, 2020
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[In-progress] Early Survival mod
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2
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974
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October 28, 2020
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[In-progress] More/Expanded Factions (ideas, tips and progress notes) (not dead but not being worked on)
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23
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2552
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October 24, 2020
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Better Energy Weapons!
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17
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1049
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October 22, 2020
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CDDA Game Launcher (Automatic updates and more!)
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234
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178513
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October 18, 2020
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Gods Guns-mod - new update clothing and weapons! 0.3
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0
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822
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October 15, 2020
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Kinda fixed a bug, now what?
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1
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363
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October 14, 2020
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Proposal: Simple stealth mechanic
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8
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1322
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October 13, 2020
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Tileset Tool Improvements
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0
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499
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September 29, 2020
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What happens if i blacklist an enemy in an existing world?
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1
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529
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September 28, 2020
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Suggestions for innawoods mods
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2
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791
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September 25, 2020
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Primitive Plank
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9
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1019
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September 19, 2020
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Tileset Editor 1.0 (Proof of Concept)
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120
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7518
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September 14, 2020
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Fixing a mod artifact item
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7
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895
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September 10, 2020
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Follower should tell the player when they’re full/nauseas etc
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3
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527
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September 7, 2020
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Text Fallback Fillers, an alternative to ASCII fallbacks
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1
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516
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August 26, 2020
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REXPaint now lets you export ASCII art to a format readable by CDDA
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7
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729
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August 20, 2020
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How to add an item to a martial art
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1
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425
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August 19, 2020
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Blaze Industries: A spiritual successor to blazemod AKA Vehicle Additions
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11
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7467
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August 17, 2020
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Castaway or Escape Scenario 1.4 The graveyard update
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9
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1341
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August 13, 2020
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Mass proofreading with LanguageTool
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5
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816
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August 11, 2020
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Mod item tile issue
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6
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490
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August 7, 2020
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