Vehicle parts: frames, boards/quarterpanels (same stats) which both act as doors, armor (passive absorbs a bunch of damage, active does 5x impact damage but is weaker), armored cameras, ungodly huge storage battery, a generator similar to blazemod, a control center, a seatbelt that will kill you before it breaks basically, massively powerful engines, huge storage tank, large cargo storage, basically tank treads turned up to 11, forget if there was anything else⦠Possibly adding fridge/freezer later, and plan to add turret versions of all the weapons (except the launcher, that is too dangerous to have automated)
As to mutations, I had planned a progression of anything > nanite infused > nanite enhanced > specialized nanoswarm. Proof of concept showed that a normal mutation can cancel out a threshold mutation, so it is possible, just a lot of work. Each of the stat-focused builds would be specialized in its own combat style, including ability to produce unique items, such as the intelligence build getting craftable robots, the perception build getting unique traps and ammo, etc.