|
Cumulative Damage
|
9
|
December 13, 2014
|
|
Neutral Traits
|
8
|
December 12, 2014
|
|
Prone
|
4
|
December 12, 2014
|
|
Inquiry about inventory and storage destruction
|
3
|
December 12, 2014
|
|
NPC AI interface ideas (shouting)
|
8
|
December 11, 2014
|
|
Don't allow holding extra volume after dropping the item that stores it
|
9
|
December 11, 2014
|
|
Parts info in car building menu
|
2
|
December 11, 2014
|
|
Refugee Center
|
7
|
December 11, 2014
|
|
Book light
|
7
|
December 10, 2014
|
|
Some idea about gun fight, parasitic and self saveing
|
15
|
December 10, 2014
|
|
Neon Signs
|
1
|
December 10, 2014
|
|
Larger military buildings/complexes
|
20
|
December 10, 2014
|
|
Should cauterization exist?
|
63
|
December 10, 2014
|
|
Shooting ranges
|
6
|
December 9, 2014
|
|
New Here, Some things I'd like to see
|
16
|
December 9, 2014
|
|
Weather change notification
|
14
|
December 7, 2014
|
|
Varied City Sizes
|
26
|
December 7, 2014
|
|
Scaling difficulty - zombie spawns
|
2
|
December 6, 2014
|
|
Would Multiplayer Ever be Possible?
|
21
|
December 6, 2014
|
|
Modkits for Clothing
|
30
|
December 6, 2014
|
|
Flagged For Deletion
|
9
|
December 6, 2014
|
|
Enemy Action Cues
|
31
|
December 5, 2014
|
|
Make bulk items ammo for stacking, remove boxes and bags from solid food spawns
|
6
|
December 5, 2014
|
|
Cutting Nodachis down into Katanas
|
26
|
December 5, 2014
|
|
[Suggestion] Limb Loss, and prosthetics
|
4
|
December 5, 2014
|
|
Tileset's need more car colours
|
2
|
December 3, 2014
|
|
Secret high-level buildings
|
12
|
December 3, 2014
|
|
Robotic/Organic Non-Recognization By Turrets?
|
10
|
December 3, 2014
|
|
New weapon descriptions
|
14
|
December 2, 2014
|
|
How to program a new item into the game?
|
7
|
December 2, 2014
|