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Plausible Multiplayer mode (1-8 players per area)
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12
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April 4, 2017
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How does someone stay current on what changes mean
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1
|
April 3, 2017
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Mutation system rework: point-value-balanced mutations
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16
|
April 1, 2017
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Magic, Monsters, a new you, and stuff!
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26
|
March 28, 2017
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Want to contribute but don't know what is needed?
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4
|
March 25, 2017
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Anti Acid defenses and a new way to handle fire?
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4
|
March 25, 2017
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|
New Nether Critters
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72
|
March 22, 2017
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Pigs
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1
|
March 21, 2017
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Twisted firestarting
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5
|
March 12, 2017
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Docks
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2
|
March 12, 2017
|
|
Preset cookie cutter difficulty's ie easy options
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3
|
March 10, 2017
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|
Auto spare-parts shop
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3
|
March 10, 2017
|
|
Evolution for buildings
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19
|
March 9, 2017
|
|
Tilesets for the map, and different Note types
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8
|
March 7, 2017
|
|
Zombie cavalry
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18
|
March 6, 2017
|
|
Opportunity based melee attack system
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27
|
March 6, 2017
|
|
Various minor suggestions
|
1
|
March 6, 2017
|
|
Momentum mechanic
|
6
|
March 4, 2017
|
|
Theming zombies: spooky moans, just growls, or silent death?
|
8
|
March 2, 2017
|
|
Realistic maps
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36
|
March 1, 2017
|
|
Changing "Dry" recipes from active cooking to passive
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5
|
February 28, 2017
|
|
Idea on how to truly secure a "base" area with hordes on
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7
|
February 27, 2017
|
|
Boats and collisions
|
3
|
February 23, 2017
|
|
What about making it so you can farm mutated poppies?
|
3
|
February 21, 2017
|
|
Non-bionic bionic equivalents
|
22
|
February 18, 2017
|
|
New bionics menu... err i mean minor fixes ofcoz :)
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2
|
February 18, 2017
|
|
Ear protection
|
2
|
February 17, 2017
|
|
Too much numbers, bad for gameplay?
|
61
|
February 17, 2017
|
|
More ways to un-break limbs
|
3
|
February 17, 2017
|
|
Cooking/Crafting improvements
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4
|
February 15, 2017
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