In my most recent play through I had a gunfight. It was rough, I leapt from behind a tree with an SMG set to full auto and I started aiming my shot, just an aimed shot, not careful or precise. The NPC was standing milliseconds away from a wall of lead. My character was an average gunman, Marksmanship and SMG both 5, I was Slaked (On coffee) and Well fed and had a great sleep.
Unfortunately for me a random average dude with a service rifle happened to have achieved the Nth level of holy zen, because before I could pull trigger this man had detected my vibrations in the chronosphere and managed to aim and fire his rifle, accurately I might add, before a single bullet left my gun.
Of my aimed spray, 2 hit. He didn’t care, before I could change mags, I was dead.
Here’s the meat of my point, we need some systems to help gun play and in the hope pf not being that guy. Here are my ideas ( if possible);
- Adding the ability to fire while peeking, a bad solution but since guns are noisy and zombies aren’t ranged fighters anyhow, it’s only marginally useful.
- A cover system, based on maybe the volume of furniture/objects in the firing line. Perhaps doable by adding a keyword for cover?
Feel free to shot these down if you have the knowledge, I just thought of putting an Idea forward.