I hope this isn’t beating a dead horse because I am sure a read someone touching on this subject before, but I couldn’t find it through the search so I apologize ahead of time.
I was wondering if it would add to gameplay or even be feasible to make vehicles more realistic. Having some vehicles modern, with mostly plastic and alloys, some would be older with some plastic and mostly steel over alloy, and others would be more vintage, made of completely of steel with little plastic. It would actually make modern cars unable to be repaired with what is currently in game and would add quite a bit of extra vehicle parts, pieces, and related tools.
My view on this would create 4 category’s of vehicle (modern, older, vintage, military) with 2 subcategories (car, truck) in the first 2 categories (new, older). The reason for the subcategory is keep it more simple and to differentiate that while, for example, a large pickup truck does have some modern plastics and alloys in it, it’s structurally more related to the main category previous.
A few examples to hopefully clarify the thought process:
MODERN_CAR - the FRAME would be an alloy frame (i.e. magnesium or aluminum alloy) and be much lighter than standard steel with similar strength except a standard welder can not repair or install it. There would be a plastic quarterpanel that would be only repairable with a special epoxy, and far lighter, but could not take near as much damage as a standard quarterpanel. This would include changing all parts, from the wheels to the dashboard.
OLDER_CAR - the FRAME could be a standard frame in weight and strength and the plastics could be repairable with heat as well as superglue. For the most part, what is already in the game.
VINTAGE_CAR - the FRAME is actually thicker. It would consist of the thicker and heavier steel than in the OLDER_CAR, but the plastics would actually be of worse quality, when it exists at all.
The above thought process would extend to the fossil-fueled engines as well. I actually have a lot of ideas for all standard parts of the vehicle and how it would fit in. such as older frames could be welded in to vintage frames but modern ones could not be effectively welded to straight steel without compromising the part, essentially isolating most modern car parts from the other categories. But I just wanted to try to throw out a summary instead of an in depth view of the subject.
Would anyone even want this level of complexity, if it were possible, in the game?