|
Uncap the maximum initial points and trait points in the debug menu
|
|
1
|
192
|
December 5, 2013
|
|
Some new jewelery
|
|
2
|
138
|
December 5, 2013
|
|
Collectibles
|
|
28
|
440
|
December 4, 2013
|
|
[Crafting] Custom Names/Descriptions
|
|
5
|
137
|
December 4, 2013
|
|
Some CBM and item ideas
|
|
7
|
195
|
December 4, 2013
|
|
Unique versions of weapons ala Fallout?
|
|
10
|
341
|
December 3, 2013
|
|
Pipe = Too stronk?
|
|
8
|
227
|
December 3, 2013
|
|
Stop Going Commando (Suggestion: Give Professions Underwear)
|
|
7
|
218
|
December 3, 2013
|
|
Debug command: build custom vehicle
|
|
4
|
251
|
December 3, 2013
|
|
Attaching funnels to vehicles
|
|
3
|
179
|
December 2, 2013
|
|
Loot options
|
|
2
|
154
|
December 2, 2013
|
|
Shotgun burst fire &/or buffing
|
|
19
|
348
|
December 2, 2013
|
|
Moar lore!
|
|
8
|
240
|
December 1, 2013
|
|
MOVED: The Wiki Thread
|
|
0
|
143
|
December 1, 2013
|
|
City size 0, item spawn rate 0.0, please! :D
|
|
4
|
547
|
December 1, 2013
|
|
Computerized cataclysm
|
|
9
|
193
|
December 1, 2013
|
|
Allow Us to Play as The Zombies, Add Illness, Metagame features
|
|
12
|
283
|
December 1, 2013
|
|
New vehicle interaction menu
|
|
37
|
291
|
November 30, 2013
|
|
Rapier as a special weapon?
|
|
11
|
408
|
November 30, 2013
|
|
Ecosystems (factional implications)
|
|
1
|
143
|
November 30, 2013
|
|
Change cooking skill
|
|
23
|
405
|
November 30, 2013
|
|
Different city generation themes
|
|
2
|
162
|
November 29, 2013
|
|
Hidden forest improvements
|
|
10
|
157
|
November 29, 2013
|
|
Interface enhancements
|
|
0
|
174
|
November 29, 2013
|
|
Winterized Terrain? (You have a strange dream about a white Christmas)
|
|
9
|
201
|
November 29, 2013
|
|
Nokia armour
|
|
26
|
819
|
November 28, 2013
|
|
Making weapon damage a 8 bit variable
|
|
3
|
154
|
November 28, 2013
|
|
Animic animalal Packs
|
|
1
|
144
|
November 28, 2013
|
|
Blood Adders
|
|
26
|
236
|
November 27, 2013
|
|
Cataclysm: Easy Days Ahead (AKA, DDA is way too damned easy)
|
|
129
|
1912
|
November 27, 2013
|