Are these two possible?? I’m wanting to purge the world and would feel better about it if these were real
City size 1 spawned me near a town consisting of 3 houses, a church, grocery store, military surplus, and a police station… With the 0.1 item spawning on I think I lucked into a loaded evac shelter basement (lighters/matchbooks, a tent, 4 signal flares, 2 flashlights, a hammer, water, some other stuff… Checked another local evac shelter and its basement was totally empty)…
First I checked the police station and besides whatever is in the locked room it had its (customary?) 4 deputy badges lying around…
The grocery store has seven items total in it: potato chips, sports novel, dust mask, pear, clam chowder, peppermint patties, butter knife. (Only four articles of food…)
The military surplus had a mighty 2 meat MREs, this really felt like 0.1 item rate in action
Church has 2 brazier (ouch, 0.1!)…
House 1 has a can of root beer, Self-Esteem for Dummies, a jug of bleach and a long sleeved shirt (feels like 0.1!)…
House 2 has a pot, denim shorts, a pair of rubber boots, and a romance novel (0.1!)…
House 2 also has a basement with: Guns n Ammo, .45 FMJ (1), .45 ACP (2), 7.62x39mm M43, .40 S&W, a round of 9mm +P, .308 Winchester, 8x40mm incendiary caseless, Savage 111F, and a Marlin 39A… (Here 0.1 kicks the crap out of the ammo count but nothing else…)
To the west behind House 2 are six dead scientists (and one live one :O) Between all six they owned: 3 lab coats, 2 pairs of steeltoed boots (both on the same scientist), CBM: Blood Filter, 4 ID cards, 1 RAM… (Feels like 0.1 had a good effect here too…)
Finally, House 3: a matchbook, (the only fridge in town that had an item in it, which was:) a can of cola, thread, and a matchbook (Painful!!)
House 3 has a basement containing: reading glasses and a backpack… (Pretty painful…)
(Went ahead and used debug to hop to the next “town”, which was 2 houses and a coffee shop. Coffee shop has a single bag o coffee, house 1 had a flashlight and a book of fairy tales (also 4 dead army people, 3 of which have nothing but combat boots and pants, the 4th one had an ID and a RM99 revolver…) Last house had mittens, heels, cream soda and a 3ft string, for a true total of 7 items between 3 buildings… Pretty harsh).
So… Can item spawn rate get rid of the “lucky” basements? Other than the shelter basement and some themed basements 0.1 seems pretty brutal. Across 7 buildings all there was to consume was 8 things And no medicine… A shower victim character would leave town wearing (hilariously): rubber boots, denim shorts, reading glasses, backpack, and long-sleeved shirt. That’s a stylish dude.
I’d really like to see 0.0 item spawning that could completely cancel item spawns of all kinds, including corpses and crates, all basements etc… Basically nothing but forest stuff, I guess Caveman days ahead!
It doesn’t really feel right to me that the item spawn option doesn’t crank up to at least 2.0, also Is it possible??
Also 0 city size… It’d be good if it purged out special buildings too that spawn independently as well
Is it possible?? Say its so!!