I’ve been playing a very cooking heavy character. Making tons of mutagens, and also eating lots of home cooked meals, which is pretty fun.
I think there should be a chemistry skill separate from cooking. Not a “science” skill because cooking does not cover electronics or anything like that. The electronics skill covers more “physics” type stuff like fusion blasters and rail guns.
But cooking could be buffed. Add more recipes and make a morale penalty for eating the same foods constantly.
Add qualities to foods based on skill to increase morale gain from eating them.
Most drugs you can make with cooking are unhealthy, expensive, and addictive. and Adderall(which seems to grow on trees in Cataclysm) can easily substitute any bonuses they provide. The only real use for the “Chemical” part of the skill is mutagen, which you can make in large quantities using it. Otherwise, I don’t see what the point is.