[quote=“Kevin Granade, post:6, topic:4375”]Couldn’t be simpler, copy an existing item in the json, change the id and description fields, tweak the stats, and either add it to some spawn lists (really rare, obviously), a recipe (probably using the base weapon type as an ingredient), a quest reward, or as a spawn in some location like a lab finale.
For actually enforcing uniqueness, we’d need support for a unique flag or similar, which would build a list of the things and flag whether they’ve been spawned, and if so keep them from spawning again. That sounds like something sensible anyway, for example for unique locations or NPCs.[/quote]
What about the artifact code?
[quote=“John Candlebury, post:5, topic:4375”]The Trusty Zweihander
The flip flops of eternal moth-iness
Edd’s brand contact lenses
And you know other thing we could take from the Draw your cataclysm characters.[/quote]
BUT WH- …Wait shit I don’t have a signature item… XD