Yup, there it is: CDDA is way too damned easy.
I’ll list some reasons why, in no particular order.
- There is way too much loot. It’s like we are the only people in the whole world who have needed to loot anything. Everything is there just waiting for our taking. There is literately never a fear of lacking food/water. If you’re low on something you can just go to a house and get 10 cans of food, or 10 bottles of water. There is no challenge in keeping supplies. You can get hundreds of rounds of ammunition for your hundreds of weapons that you find. There’s more food and water than you’ll ever need, and twice as many sources. Not to mention the absurd amount of medicinal supplies. Overall, way too much loot.
Suggestion: Turn loot spawns wayyyyyyyyyy down. There is just way too much of it lying around. I’m alright with there not being functional NPC’s roaming around, but at least make it feel like someone has looted before you. I want to find a can of beans and it feel like a godsend; not find a can of beans and throw it in my pile of non-perishable food that I’ll probably never have to eat. I want to feel dehydrated because I don’t have any water. I don’t want to get hurt and then immediately be back at full health because I have more medicine than imaginable. It’s easy; there shouldn’t be anywhere near the level of loot that is currently in the world.
- There is no survival factor; there isn’t even really a reason to fight zombies or to do anything. The only investment put in to making a death-car-of-destruction that also doubles as your home, is time. That’s literately the only thing. There is no work in to making one, just getting the supplies and time. This isn’t a open world survival game, it’s a sandbox game. It’s the “rogue light” version of Dead Rising. Vehicles are too OP, weapons are too OP, fighting styles are way too OP. It seems like everything is geared towards making the game easier and easier. That’s not what a rogue like is; it’s suppose to get harder and harder. It’s suppose to be hard in the first place. Survival should be a requirement, not an option. The only time I’ve ever felt a challenge is when I instate arbitrary role playing restrictions on my characters. Not to even mention the absurd amount of OP weapons that are constantly being added. On my last character I looted a basement and found almost 400+ rounds of 8x40 ammunition. What? That doesn’t even make sense. Not to mention that that ammo is used in a few different OP-as-hell firearms.
Suggestion: Get rid of all these “end-game” weapons that aren’t end-game weapons. All those redundant large bore calibers and weapons. Make things harder to do. Like building a death-car-of-destruction: it’s WAY too easy. Hell, surviving the first day isn’t even a challenge. Literately the only challenge offered by the game is learning the controls and getting used to them. Get rid of all the wacky ass weapons and the wacky ass fighting styles. Not even Jet Lee would go after a zombie with bare fists. It’s just not logical. Overall, make the game harder. Make the game a survival game, not a sandbox game.
- New “content” and features all aim to make the game easier. For example, the recently added “electricity” and refrigerators. What!? A refrigerator!? So now we have a storage area for all of our perishable food…to make it non-perishable. What!? Sorry to aim directly at that feature, but yeah.
Suggestion: We don’t need electricity fueled appliances. This is supposed to be the apocalypse, not a trip to Bed, Bath and Beyond.
I’ll add more as I think of them or whatever.