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Storms pools water like acid raid does
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4
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March 26, 2013
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Some additions I think would be cool
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4
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March 25, 2013
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Robot factories
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3
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March 25, 2013
|
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Master Zombies
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6
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March 25, 2013
|
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Hand Cart
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2
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March 25, 2013
|
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Animals
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18
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March 24, 2013
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Containers and what they can do for you!
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31
|
March 24, 2013
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|
New stuff
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4
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March 24, 2013
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Static Zombie Spawn
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23
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March 23, 2013
|
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New skill: Lockpicking
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14
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March 23, 2013
|
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Zombie behaviour changes
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39
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March 23, 2013
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Enfunments
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12
|
March 22, 2013
|
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Crafting menu rejig
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4
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March 22, 2013
|
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Radios and Modular Parts
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6
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March 22, 2013
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|
Repeat Last Action
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3
|
March 21, 2013
|
|
Holding down movement keys into enemies
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12
|
March 21, 2013
|
|
A few monster ideas
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4
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March 21, 2013
|
|
Collector items/artefacts
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31
|
March 21, 2013
|
|
Long Range Read Out
|
3
|
March 20, 2013
|
|
Before I Start Suggesting
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2
|
March 19, 2013
|
|
Musings on the Game Design of Cataclysm
|
18
|
March 18, 2013
|
|
What made zombies scary
|
9
|
March 18, 2013
|
|
All right, let's get this cleared up: implant-vs-tool charge consumption
|
2
|
March 16, 2013
|
|
Face armour!
|
2
|
March 16, 2013
|
|
*BEEP* Swamps!
|
2
|
March 16, 2013
|
|
Re-Inventing Zombies
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8
|
March 16, 2013
|
|
Just a huge thread to make this much more fun!
|
2
|
March 16, 2013
|
|
Changing "fire mode" in meele weaponry
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4
|
March 15, 2013
|
|
WorldGen
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6
|
March 15, 2013
|
|
Please, please store save data in a format that can survive updates
|
3
|
March 15, 2013
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