|
Zombies: More Than Dead (Mutating, resurrecting, and variation)
|
7
|
January 20, 2013
|
|
Solution for boring ammo casing pick up
|
4
|
January 20, 2013
|
|
And then there was Life! ... well, undeath at least!
|
2
|
January 19, 2013
|
|
Construction Sites
|
7
|
January 18, 2013
|
|
We Can See U
|
5
|
January 18, 2013
|
|
Picking up arrows screwed again?
|
2
|
January 17, 2013
|
|
Slowness every 30 minutes & other stuff 2013.1.13
|
10
|
January 17, 2013
|
|
New, more real style amunution system, maybe?
|
23
|
January 16, 2013
|
|
NPC again?
|
3
|
January 16, 2013
|
|
"Nothing", or shreded reality. Strange but not so rare map anomaly
|
8
|
January 15, 2013
|
|
Community fragmentation
|
7
|
January 15, 2013
|
|
Longbow Crafting
|
2
|
January 15, 2013
|
|
Cataclysm DDA - 13 January Release
|
12
|
January 14, 2013
|
|
Going downstairs in the evac shelter causes strange behavior
|
7
|
January 14, 2013
|
|
Redoing Item Definition Handling in flat files
|
12
|
January 13, 2013
|
|
Starting a new game after using the "New World" option never saves
|
1
|
January 13, 2013
|
|
Debug/Wish menu Interface
|
4
|
January 13, 2013
|
|
Reloading with spare clip and more than one type of ammo
|
6
|
January 13, 2013
|
|
Items in mansion bedroom spawn opposide side to dresser
|
1
|
January 13, 2013
|
|
Wells
|
18
|
January 12, 2013
|
|
Cataclysm DDA - 05 January Release
|
2
|
January 12, 2013
|
|
Another one on NPC's [npcmove.cpp[321]]
|
2
|
January 12, 2013
|
|
Delete World Option
|
11
|
January 12, 2013
|
|
Items In/On Walls?
|
6
|
January 12, 2013
|
|
Item description corrections
|
2
|
January 12, 2013
|
|
Advertising
|
11
|
January 11, 2013
|
|
My Two Cents/Suggestions:Expanded/Fixed NPC Gameplay, and Expanded Stealth
|
6
|
January 11, 2013
|
|
Vehicle disapeared after crash
|
8
|
January 10, 2013
|
|
Cars without headlights, 10L of gasoline to make a single grenade
|
8
|
January 10, 2013
|
|
Debug/Wish Menu Terrain Editing
|
4
|
January 9, 2013
|