I’m currently working on an expansion of the construction system and my first step has been to allow deconstruction of many more terrain/furniture objects. My question to the community is:
Would you rather: Open the construction screen, select deconstruct, and pick from a menu that lists all deconstructable objects, with those adjacent to the player highlighted? Or would you rather have a separate key-binding for a Deconstruction menu with the same functionality? Or maybe you have a better idea?
I ask this because this expansion changes the way deconstruction works. No longer will everything be deconstructable using only a hammer and a screwdriver. ( Would give us a very good reason to implement an oxygen-acetylene torch ) Due to new tool requirements for deconstruction and the fact that the current system has no support for different tool requirements per object, this is the solution I came up with. Personally I like the idea of a separate key-bind, but that may just be personal preference.