Alright, some things:
I made a makeshift macahuitl because the experimental inspired me. Roughly the same statistics as a nord. (See first post)
Aand slasher zombies:
{
"type": "MONSTER",
"id": "mon_zombie_slash",
"name": "slasher zombie",
"species": "ZOMBIE",
"symbol": "Z",
"color": "dark_red",
"size": "MEDIUM",
"material": "flesh",
"diff": 9,
"aggression": 100,
"morale": 100,
"speed": 105,
"melee_skill": 14,
"melee_dice": 4,
"melee_dice_sides": 8,
"melee_cut": 2,
"dodge": 4,
"armor_bash": 3,
"armor_cut": 3,
"item_chance": 40,
"luminance": 0,
"hp": 100,
"special_freq": 20,
"death_function": "ZOMBIE",
"special_attack": "BITE",
"description": "Once an ordinary person, this zombie has grown hideously long, sharp claws from its fingernails.",
"flags": ["SEES", "HEARS", "SMELLS", "BASHES", "POISON", "VIS50", "NOHEAD", "BLEED", "FLAMMABLE", "REVIVES", "NO_BREATHE"]
},
They should be more combat capable than most other zombies, and they have a tiny bit of melee cut because I’m not sure how that works. And they can outrun any non-boosted character, speed 105. They start spawning after the first week, with the same frequency of the current specials, if you add this to monstergroups:
{ "monster" : "mon_zombie_slash", "freq" : 30, "cost_multiplier" : 10, "starts" : 168 },
(Add that to the zombie group, and all the other store/etc groups where zombies spawn.)
And then we have the stalker zombie:
{
"type": "MONSTER",
"id": "mon_zombie_stalker"
"name": "stalker zombie",
"species": "ZOMBIE",
"symbol": "Z",
"color": "brown",
"size": "MEDIUM",
"material": "flesh",
"diff": 9,
"aggression": 100,
"morale": 100,
"speed": 110,
"melee_skill": 10,
"melee_dice": 2,
"melee_dice_sides": 8,
"melee_cut": 0,
"dodge": 6,
"armor_bash": 0,
"armor_cut": 0,
"item_chance": 40,
"luminance": 0,
"hp": 70,
"special_freq": 20,
"death_function": "ZOMBIE",
"special_attack": "BITE",
"description": "This zombie crawls on all fours close the ground, somehow matching you even at a sprint. It's nose and ears are hideously mutated.",
"flags": ["SEES", "HEARS", "SMELLS", "VIS50", "GOODHEARING", "KEENNOSE", "NOHEAD", "GRABS", "BLEED", "FLAMMABLE", "REVIVES", "NO_BREATHE", "HIT_AND_RUN"]
}
Similar to the feral hunter, but actually a hunter with better hearing, smell, and sight. It can grab you and (should) spawn in small packs almost anywhere with this:
{ "monster" : "mon_zombie_stalker", "freq" : 6, "cost_multiplier" : 10, "starts" : 168, "pack_size" : [3,10] },
{ "monster" : "mon_zombie_stalker", "freq" : 6, "cost_multiplier" : 10, "starts" : 336, "pack_size" : [3,10] },
{ "monster" : "mon_zombie_stalker", "freq" : 6, "cost_multiplier" : 10, "starts" : 504, "pack_size" : [3,10] },
Which you should add to GROUP_FOREST, GROUP_SWAMP, and all of the normal zombie spawns.
Both of these won’t start spawning until week 2, and cannot be headshotted, are faster than you, do moderate damage, and should be able to kill a starting player every time.