I think the point is that there is a fine line between fun and realism. It’s a scale, if you put too much emphasis on realism you have to compromise on fun. Tiger kung fu, scorpion kung fu, and all other kung fu styles are fun. No, they’re not totally realistic but this game has futuristic death robots, slime aliens from outer space, zombies, mutants, and more. If my 7 foot 50 strength monster mutant wants to tear someone’s face off with their bare hands, they can.
Also aikido is kinda useless in the game anyway, no one uses it because it halves damage but doubles pain, which zombies don’t feel pain anyway, so it’s worthless. Tai chi doesn’t do enough damage to be worthwhile. Brazillian jiu-jitsu would be worthless because it focuses on one-on-one submissions with an emphasis on chokes and breaks, which are useless considering you have to tangle with one single zombie which doesn’t need oxygen, doesn’t feel pain, and t he fact that it’s techniques only work on one individual (and you’ll most likely fight multiple opponents).
All martial arts in the game are balanced around niches, some are better than others. It makes sense that a striking-based martial art would be more energy efficient and potentially more damaging depending on your build and what weapon you’re using.
Muay thai is great for larger opponents like hulks or brutes.
Boxing is great for dodging and doing quick kills when your skill is high enough to do jab-cross combos with high strength.
Ninjutsu has heavy emphasis on using weapons and making no noise, meaning that you don’t attract hordes during night time raids.
Karate is good for it’s arm blocks, and being generally straight forward in its use.
Kung fu has great scaling with it’s corresponding stat, tiger style being strength and dragon style being intelligence.
Taekwondo has the great benefit of not using your hands, so it’s especially great for characters who use guns and have an enemy get too close. They use their taekwondo kicks versus bashing an enemy with their gun.
Certain martial arts have different effects that can be applied to your next attack when you’re in a fight, check them out here:
As a fellow martial arts enthusiast, I get your arguments. A lot of the time in MMA we see boxing more than karate, and muay thai more than taekwondo. But you gotta understand that:
A. It’s a game, it’s allowed to have fantasy elements
B. Taekwondo, Karate, Capoeira, Aikido, etc have been used well in MMA fights, it’s just not common to see it as a main style. All fighters have a style and some take moves from other styles of martial arts to blend into something that they use.
Also, i’m more of a advocate for striking in the game, as I also did wrestling for 4 years back in highschool and while I may not have 30 years under my belt I can say with confidence that doing a double leg takedown, lifting a zombie and dropping it on it’s head takes way more energy than wearing a pair of brass knuckles and doing a jab and heavy cross on their head.
The game keeps track of weariness and exhaustion. You and I would know out off all people how gassed you can easily get from just a simple 3 minute full spar.