Modularization of base game content
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21
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234
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February 7, 2014
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Weather effect: Raining spores
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20
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243
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February 7, 2014
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The Forge System
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20
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325
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February 6, 2014
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Hallucination flavor
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5
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166
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February 6, 2014
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Oldies Pack
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16
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222
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February 6, 2014
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Buckets!
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15
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287
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February 6, 2014
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20mm grenades and flare guns
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1
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163
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February 6, 2014
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Car Brands
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10
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188
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February 5, 2014
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Ajax Additions (Weapons, ammo, food, clothing, professions)
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6
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207
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February 4, 2014
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So... how plausible is building electrical stuff?
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11
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209
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February 4, 2014
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Dune Buggy
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7
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176
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February 3, 2014
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Telephone poles, downed power lines, stop signs, traffic lights
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20
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287
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February 3, 2014
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Skills - suggestion/complaint about learning
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5
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194
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February 3, 2014
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Craftable Metal Doors
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18
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278
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February 3, 2014
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Lore: Mutations pre-Cata?
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11
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242
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February 3, 2014
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Let's put content into mods
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30
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309
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February 3, 2014
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Enemies ideas
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15
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223
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February 3, 2014
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Hypochondria as a disease
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8
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121
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February 2, 2014
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Fear
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2
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132
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February 2, 2014
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Good backround music for CDDA?
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5
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182
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February 2, 2014
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Y u no make sense, fire?
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9
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231
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February 2, 2014
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The Great Collection of monsters ~Monster suggestions~
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1
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151
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February 2, 2014
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Weapon guidelines, part 2: Damage and Speed
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|
23
|
438
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February 1, 2014
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[Suggestion]Instant Cold/Hot packs
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12
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164
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February 1, 2014
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Plane crashes
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53
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1026
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February 1, 2014
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I'm working on a "Newbie / Easy Mode" profession/preset
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1
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173
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February 1, 2014
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Suggestion: constructable "scrap steel wall"
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3
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141
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February 1, 2014
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DDA Universal Hint System (?)
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10
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187
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February 1, 2014
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More Interesting Mutation Gain/Loss
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9
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166
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February 1, 2014
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Idea for a building that could be packed with lore material
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11
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228
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February 1, 2014
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