[quote=“KA101, post:9, topic:4993”]Relocated from the Other Games thread so as to un-derail; fixed == to =.
[quote=“ejseto, post:4, topic:4993”][quote=“KA101, post:2, topic:4993”]Inasmuch as you handled mutcat_cephalopod, I’d love to have a chat sometime.
I’ll point out that it’s real easy to complain about generic Bloat, though. Would suggest that Bloat-complainers be required to identify things that they like that could nevertheless be termed Bloat and should be removed. That seems much more productive.[/quote]
I think the problem is that all of the things that I (and perhaps others) consider bloat started off being perfectly valid. Let’s look at the bow addition since I don’t think the author is still around so it shouldn’t step on anyone’s toes. Back when there were only 2 bows I don’t think anyone would argue that an extra bow or 2 would be fine. But how many did we get? The stuff I consider bloat isn’t without merit; that’s not the problem. The problem is the merit is completely overshadowed by the bloat in going overboard. A little bit of spice enhances the flavor of our food. Too much and it just becomes irritation.
And perhaps the real problem happens when people start competing for the right to add the spices. Everyone wants to get in on it, and we just have way too many chefs in the kitchen. I think from the moment json modding was added to the game, anything added from that point on that was purely json should’ve been made an optional mod. That would’ve pretty much entirely solved the problem of too many chefs all adding spices at once. Remember, we already had people complaining about the “gun porn” even before that point.[/quote]
OK, “bows” are now Bloat. If you’d like to make that more specific, feel free.
Problem with the soup analogy is that it implies that everyone must use or at least pay attention to everything. I particularly liked the Git git who accused me of forcing people to use the tanto* by pushing HARD to not have its spawn chances reduced.
Forcing someone to use the tanto != allowing it to spawn in pretty much the same places as the combat knife, at reduced rates.
Forcing someone to use the tanto = having all characters start with a tanto equipped. You can throw the tanto but another will magically appear in your hand, ready for use. (Dropping it doesn’t work.) You can of course retrieve your thrown tanto, too.
[spoiler=YOU WILL USE THE TANTO]Obviously, tantos would replace food, water, and sleep. You would simply merge a tanto or two into your body every so often. This won’t run you out of tantos because every item, furniture, terrain, and critter in Cata is now tanto. The gun tanto store (which I’d previously not paid much attention to, since I don’t shoot that often) has tantos on the racks, behind the counter, and in the tanto-throwing range, where you can throw tantos over counters made entirely out of tantos at tanto-shaped tanto-tossing targets that are also composed of tanto. There is no more end of civilization, and the concepts of light, time, and direction have all been subsumed in the glory of Japanese combat blades.
TANTO: TANTO TANTO TANTO[/spoiler]
*Japanese combat knife, which here is a little faster and weaker than the standard model. Choose wisely.
As I mentioned there: you’re not actually forced to use any particular content. (OK, possible exception: “water”.) If you don’t like a particular item, no need to pay attention to it.
Works for me. You can make it work for you.
-KA101, who defines Bloat as “stuff nobody wants to use/get/be/fight/whatever”[/quote]
THats not really what people mean when they say software Bloat.