Just a little post that I think should help clear up some of the direction we’re going with modularization of base-game content. I believe this is the opinion shared by most of the other main devs, if any of you have differing opinions feel free to chime in.
Now I’ve seen a lot of stuff about moving things out to mods, but I’d like to make an important distinction here, we are not for the most part, planning to move base game content out to mods for the most part. Rather most of this will need to wait until the next iteration of the mod manager, which should allow for finer grained control over game content (such as the removal of things). This is not to say that some content won’t be exported, some things that are less realistic or exceptionally special (such as the dead-rising esque heat blades, or all the medieval stuff). That will most likely be exported to mod packs.
What will not be done is to split all of the current base content out into mods in the current system. The current system is just not fined grained enough to allow for changes like that, and personally if you have problems with a very small amount of items then it’s not really worth the trouble it would take to export it to a mod when you can literally remove it from the JSON files yourself with a few clicks.