This is what I use, I haven’t tested moving things around. Monstergroup Mod goes last, always.
“dda”,
“safeautodoc”,
“craftgp”,
“brightnights”,
“dda-lua”,
“dda-lua-fun”,
“dda-lua-items”,
“dda-lua-skills”,
“dda-lua-traits”,
“Tolerate_This”,
“add_ebook”,
“SD_Magcrafting”,
“realguns”,
“SD_Magcrafting_Realguns_Extension”,
“FIC_Weapons”,
“ew_pack”,
“makeshift”,
“Medieval_Stuff”,
“More_Survival_Tools”,
“nw_pack”,
“SD_Batcon”,
“DinoMod”,
“modular_turrets”,
“alt_map_key”,
“Cata++”,
“Mining_Mod”,
“npc_traits”,
“mutant_npcs”,
“boats”,
“deoxymod”,
“necromancy”,
“Arts’ Guns”,
“NM_wpns”,
“cddaxp_Malkeus”,
“more_classes_scenarios”,
“RL_Classes”,
“sleepdeprivation”,
“no_npc_food”,
“filthy_morale”,
“manualbionicinstall”,
“no_reviving_zombies”,
“StatsThroughSkillsThree”,
“SD_Winterclothes”,
“bio_mod_Malkeus”,
“Pix’s Shit”,
“duros_doings”,
“porawep”,
“BIGOLBUILDING”,
“SEEDYSPOT”,
“Urban_Development”,
“cityside”,
“oa_additional_buildings_mod”,
“BIGRIVER”,
“Dorf_Life”,
“nanites”,
“GOV_BANDITS”,
“jury_rigged_robots”,
“Salvaged_Robots”,
“vamp_stuff”,
“shardstuff”,
“adv_gear”,
“blazemod_A”,
“Tanks_Malkeus”,
“Arcana_A”,
“PK_REBALANCE_A”,
“winning_dda”,
“noctpk”