Sorry for the delay. So here it is, the 2nd week update of the vampiric stuff revolves through various additional things.
Few of it are listed:
WIDER RANGE OF ENEMY UPGRADES
NEW VAMPIRIC GUNS
STRUCTURE FIXES AND REMAKE
LARGE TWEAKS TO MONSTER/NPC STATS
FIXED THE NPC MISSIONS (frustrating, especially when expecting something… beyond the codes.)
(I’m in a hurry, so refer to the mod’s .txt file for the full essential information. Don’t worry, I’m safe.)