[size=18pt]Feature In Progress (Updated 11 March 2016):[/size]
This is the direction I’m taking the air drop system, players will start with a recipe to contact an off-screen faction (maybe it’s what remains of a logistical wing of the government, maybe a well organised settlmeant or hell, maybe the whole cataclysm is an isolated experiment, what ever for now lol), by using a two-way radio (to make contact) and a paper and pen to make something of a ‘Logistics catalogue’. Players will read (shift +r) this back to themselves to get the various basic air drop recipes AND a very important recipe, the ‘Dead drop crate’.
The dead drop crate takes many different combinations of items to create and a radio as a tool. The result of this recipe is…a token (stay with me).
The catalogue also contains a recipe to make a ‘Log-Book’ (name pending) (radio and pen/pencil as tool and paper as a component) the tokens (see above) go into the log book as ‘charges’.
When ordering an air drop you will craft the drop using 1. A Two way radio, 2. A log book (and charges depending on what you order) and 3. A flare to mark the drop point.
Now comes the interesting bit.
Once you have a tier-0 log book full of tokens (say 10), you can craft it into the Tier-1 log book, (that holds say 20-25) then you will need the T-1 log book to craft (as a tool, no charges) to craft the T-1 catalogue to get the more expensive (token wise) drops, and unlock more expensive dead-drop crates (to get more tokens)
This is to add a tiered progression to the mod, and will also make it so you have to earn your airdrop full of hydrogen cells/nuke(s)/assorted drugs and chemicals/ammo/pencils.
It will also stop the super wall of recipes in the crafting screen (until you unlock them all)
The mod update will also be fleshed out, not just 5-10 recipes but loads, maybe 40-60 with 4+ tiers.
This is the idea, and I’m sitting down and starting right now.