I’m at a loss for the 2 related to mon_bandit_glock. That monster is 3 entries into the file and looks ok. This is an error you see at load up? My only idea is to make sure you are loading in the same order as I did above, whether you used all the mods or not.
The duplicate professions issue is still there because the game’s not giving me enough information to fix it easily, so it’ll be trying to figure out how to search the files somehow. I’m not about to try picking my way down the list, assuming it’s not an issue of a duplicate profession id with a different name. Too much data. If you should happen to spot duplicate entries in the professions list, please let me know.
I took care of the epower problem, that’ll be in the next update.
And I’m afraid the last one is on you, theres only 72 slots available for overmap specials. Those are the places you see on the (M)ap, and contain maps of the terrain you slaughter your way across. You’ll have to give up 1 or more of the building adding mods. The demo one takes about 15 slots iirc, national guard camp is a hog too. Lots of choices, you’ll have to experiment til you find something that generates cities to your liking.
I’m currently obfuscating a bunch of recipes in Duro’s Doings, to clean up the crafting menu a bit and get rid of blatantly overpowered stuff til I can get too it. You can still get the 3d printer and build all the cool toys, but it’s gonna be a scavenger hunt. Honestly, Advanced Gear does it better, so I’m just wasting time on that side of things. I’m also adding two way radio as a requirement for the airdrops, which I’ll be poking at soon.
I’m having fun dodging bandits. I thought I had secured my little corner of the city, until I woke up to my npc’s getting murdered. Another narrow escape out the window, lol, I need to nerf their aim just a bit, it’s insane how accurate they are.