This is a mod that does just what the title states: It add people (some with guns) into the game who try to kill you. Simple enough. This mod was mostly just a test to see how this whole modding thing worked out, but then I decided to pour more time into it, and here we are.
This mod adds a new faction of human enemies who generally spawn within the cities or around potentially useful buildings outside of them. Better yet, they grow in strength over time much like the zombies and hopefully provide a constant challenge in the cities that’s a little more different than the average stuff you’d normally run into.
The key here is that a great deal of these guys are toting guns, so it might throw off the balance a bit. Just a warning. If you have any pointers on how to balance these guys out more, I’d be more than happy to hear them.
Download is here. You’ll find two folders and a couple readme’s. To start, choose which of the spawn lists to use: the one titled "gov_spawn_list"is for my standalone mod, in which case simply plop that file into the “bandit_mod” folder and place that into the :data>mods folder. Or the one titled “pk_spawn_list” if you’re using PK’s rebalance mod, which I usually do, in which case just overwrite the old list with this new one. Then add the “bandit_mod” folder into the :data>mods folder. Once you’re done with that, you’re all set to go.
As for the future of this mod, I do want to try my hand at adding buildings, maybe a bandit leader, and look into how “DOGFOOD” and “PHEROMONE” work to see if we could get some disguises or mercenaries in the future. Until then, enjoy the mod and if you have any tips, criticisms, or feedback, I’ll get back to you as soon as I can. Happy Huntings.