Ever got a survivor through its first year and started getting bored of killing hulks like flies?
Are you annoyed at the fact that nothing can even scratch your heavy survivor armor?
Do the first days of mad scavenging still hold a special place in your heart?
Do you feel like bashing your head against a wall when you realize that there’s nothing left for you to do with your extremely overpowered character?
But most importantly:
Do you want to feel the challenge again?
Well then, if you answered yes to even one of those questions this might be the mod for you.
Introducing ASCENSION! Experience Arcana and PK’s rebalancing together at last in a mod that has been described as the hottest thing since the Hellmouth.
Your mission, should you choose to accept it, is to craft an elixir to tear a hole in reality and sublime into a higher plane of existence. Maybe become a demigod in the meantime.
Erect an altar with the new death drops from all the toughest monsters in the game (A zombie megabear is several stories high and you could turn its skull into a jacuzzi, if you really wanted to), with the BRUTAL additions from PK’s mod.
Every single faction boss monster (triffids/mycus/ants/blob/DOOM, you name it) drops a quest-specific item on death that you can use to erect a blasphemous altar resonating with reality-altering blob energies, then hallow it with the purifying light of the Diamond Obelisk and then go scavenging inside a completely new strange temple end for the source of its power to let you craft the final elixir that will seal your fate and let you Ascend.
But I’m getting ahead of myself. Where’s this amazing mod?
Right here.
And here are the links with the constantly updated side mods needed to run it:
PK’s Rebalancing: Adds a lot of dangerous monsters and locations.
GitHub - Siyalatas/PKs_Rebalancing: This fork aims to fix the immediate errors in the sparsely maintained mod, as well as add some rebalancing for the more 'hardcore' features of the mod. In case you don't want the rebalancing, the vanilla-errorfixed branch should serve you well. Credit for initial error fixes goes to /u/dissociativity of the Cataclysm discourse forum. (updated less often, a lot of QoL changes)
GitHub - dissociativity/PKs_Rebalancing: This fork aims to fix the immediate errors in the sparsely maintained mod, as well as add some rebalancing for the more 'hardcore' features of the mod. In case you don't want the rebalancing, the vanilla-errorfixed branch should serve you well. Credit for initial error fixes goes to /u/dissociativity of the Cataclysm discourse forum. (bleeding edge)
Arcana: Magic, arcane energies, eldritch monsters from far beyond the veil and lots of new locations, items and mechanics.
GitHub - chaosvolt/cdda-arcana-mod: Arcana and Magic Items mod for Cataclysm: Dark Days Ahead .
What more could you want?
Go play it!
F.A.Q.
How do I install this?
It’s the easiest thing in the world, really.
- Download latest release from github link
- Unzip and place in your inside your /data/mods folder. Rememeber: this mod needs both PK and Arcana to load correctly!
- Done! As easy as 1, 2 , 3. The new mod is now in the modloader. Select “Ascension” to load the whole mod bundle at worldgen.
Do I need to add specific mods? Does this mod not work with other mods?
Nope! Selecting Ascension in the mod loader in the world generation loads all dependent mods before it.
There’s a bug!
If you find anything that might be a problem regarding the mod, please post about it here! I’ll look into it.
Special thanks to @dissociativity and @barbascientiam for their incredible work on maintaining PK afloat enduring all the recent gamebreaking changes with, I really couldn’t have done this without you guys, you’re my personal heroes.