Ever got a survivor through its first year and started getting bored of killing hulks like flies?
Are you annoyed at the fact that nothing can even scratch your heavy survivor armor?
Do you remember the first days of mad scavenging fondly and want to bash your head against the walls thinking that all that’s left for you to do now is to farm tons of oats until you suicide your character?
Do you want to feel the challenge again?
Well then, if you answered yes to even one of those questions this might be the mod for you.
Introducing ASCENSION! Arcana, More locations, PK’s rebalancing and a new fork of Blazemod together at last in a mod that has been described as the hottest thing since the Hellmouth.
Your mission, should you choose to accept it, is to craft an elixir to tear a hole in reality and sublime into a higher plane of existence. Maybe become a demigod in the meantime.
Erect an altar with the new death drops from all the toughest monsters in the game (A zombie megabear is several stories high and you could turn its skull into a jacuzzi, if you really wanted to), with the BRUTAL additions from PK’s mod.
Every single faction boss monster (triffids/mycus/ants/blob/DOOM, you name it) drops a quest-specific item on death that you can use to erect a blasphemous altar resonating with reality-altering blob energies, then hallow it with the purifying light of the Diamond Obelisk and then go scavenging inside a completely new strange temple end for the source of its power to let you craft the final elixir that will seal your fate and let you Ascend.
But I’m getting ahead of myself. Where’s this amazing mod?
It even comes with the newly constantly updated side mods needed to run it, everything in a neat packet. What more could you want?
Go play it!
How do I install this?
It’s the easiest thing in the world, really.
- Download latest release from github link
- Unzip and place the four mod folders (Winning_dda, blazemod_A, pk’s rebalance_A and arcana_A) inside your mod folder.
- Done! As easy as 1, 2 , 3. The new mods are now in the modloader. Select “Ascension” to load the whole mod bundle at worldgen.
Do I need to add specific mods? Does this mod not work with other mods?
Nope! Selecting Ascension in the mod loader in the world generation loads all dependent mods before it. Ascension plays well with even the most extreme game modifications (cata++ etc) and I have yet to find any cross-mod bugs when playing with all the cross-dependencies satisfied.
These mod folders are SPECIFICALLY TAILORED to work with the ascension mod. You WILL experience bugs if you use the original versions alongside the ascension variants!
Also, this mod edits .json files only (does not alter the code) for simplicity of use and maintenance. I’ll be updating the relevant main edited mod folders to keep up with updates/bugfixes from the originals.
Does this mod work with (ancient version of cataclysm)?
I’ve been bugfixing extensively and I’ve been trying to make the mod as modular and self-contained as I can, but .json has its limits, DDA gets updated really fast and no other mod has this many dependencies. As a rule of thumb, if the latest release you’re using is from 2017 (I’m looking at you, Bright Nights!) there’s an extremely high chance of it not working properly because of bugs that have already been fixed by the time I’m writing this post. Download a new experimental and it’s guaranteed to work.
Does this mod support tiles?
Only partially. PK’s rebalance and Arcana add a lot of monsters and constructions that haven’t been tile’d.
There’s a bug!
If you find anything that might be a problem, please post about it here! I’ll look into fixing it right away.