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Code organization, class division and design
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3
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March 1, 2013
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Shopping cart people of the Apocalypse!
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11
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March 1, 2013
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Tone down animals
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3
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March 1, 2013
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Switching to a "top-down" recoil system
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4
|
March 1, 2013
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Weapon Mod changes
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22
|
February 28, 2013
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Stuff And Whatnots
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4
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February 27, 2013
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V! Bug or feature!?
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2
|
February 27, 2013
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Enemy types toggle-able in options
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5
|
February 26, 2013
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Medium sized pile of new item ideas
|
10
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February 26, 2013
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Mob Reforms
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4
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February 26, 2013
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Heh
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11
|
February 25, 2013
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Re-examine Fast Healer Tree
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1
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February 24, 2013
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An idea for an extra "game mode" - "Dark Days Coming"
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7
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February 22, 2013
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Several ways to possibly improve the vehicles system
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4
|
February 19, 2013
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A new web address - Here's your chance to weigh in
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29
|
February 19, 2013
|
|
Body temperature indicators
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1
|
February 18, 2013
|
|
Rainwater collection?
|
2
|
February 18, 2013
|
|
Zombies Boarding Vehicles
|
6
|
February 18, 2013
|
|
Disable NPCs by default
|
12
|
February 17, 2013
|
|
Developer's documentation
|
2
|
February 16, 2013
|
|
My home - My fortress! and some place to rest, craft
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2
|
February 16, 2013
|
|
The first days/making the world seem more alive
|
2
|
February 16, 2013
|
|
Captured squirrel mine detectors
|
4
|
February 14, 2013
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CBM:Prosthetics and/or Cloned Limbs
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9
|
February 14, 2013
|
|
Larger view
|
14
|
February 14, 2013
|
|
Character Creation
|
8
|
February 14, 2013
|
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Science Lab Fetch Quests
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3
|
February 14, 2013
|
|
Survivor notes/messages
|
11
|
February 14, 2013
|
|
.
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8
|
February 13, 2013
|
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Surgury in hospital
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1
|
February 12, 2013
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