V -> F -> "-meat,jeans,pants,rock,bones,sweater"
Also useful is high priority/low priority.
V -> + -> "CBM,can,batteries,thread,hammer,screwdriver"
V -> - -> “meat,jeans,pants,rock,bones,sweater”
Items matching high priority criteria will appear at the top of the list in yellow. Items matching low priority criteria will appear on the bottom as red. Items that match neither will be white and appear in the middle of the two. Priority in addition to Filter should help you make sense of your surroundings.
So if you don’t want to see any tainted meat, bones, rocks, pants, sweaters, etc and want to prioritize glass bottles and jars while regular meat is a low priority you want to see still:
V -> F -> “-tainted,rotten,jeans,shoes,sneakers,pants,jeans,shirt,jacket,boots,bones” enter, + -> “glass” enter, - -> “meat” enter.
Anyway, I don’t see map notes as micromanagement. It’s no different than making post-its for yourself IRL or adding events to your calendar to make sure you remember them. If you think something might be useful or important, make a note of it. If you don’t and you find you need it later, oh well. You’ll find it again eventually somewhere else. You could just throw everything into a huge truck in case you need it later, too. I don’t see a reason to have the game make itself easier by reminding you where everything you never bothered to examine but appeared in your character’s view at one point is. It’d probably slow the game down a ton, too, as it has to be able to pull up a huge list that could easily consist of thousands of items at a moment’s notice.[/quote]
Thanks for the tips![/quote]
Didn’t knew this too, thanks mate.