[quote=“KA101, post:7, topic:2087”][quote=“Jotun, post:6, topic:2087”][…]some towns spawn with perhaps infected structures which will produce more zombies unless you burn them down, and the infestation could spread to nearby buildings and possibly other towns too.
[…]
And shelters shouldn’t magically spawn zombies, […][/quote]
Hmm. I’m not sure how town buildings spawning zeds is that different than zeds magically spawning around one. Only difference is that instead of the town having X amount of population, there’s the Clown Building that has an inexhaustible supply of zeds. Oppose.
I agree that zeds popping out of nowhere isn’t always fun, though I’ve found 10 map-tiles from the nearest building is generally enough to ensure spawns are wilderness rather than zeds.[/quote]
It’s not ideal no, though you could modify it a bit. Have the building be infested with blobs, or zombie necromancers and be boarded up a lot or otherwise reinforced to make it hard to attack. You could also have it be perhaps an alternative to the church and the zombies are coming out of the undercroft or something.
Alternatively, fill towns with corpses, not zombies just dead and rotten corpses of people who died, then have the buildings make zombies around them bring corpses back to the building, and then they get reanimated. That way you get a building number of zombies (and perhaps zombies in the building have a chance to mutate into the special zombie types) but a plausible reason for it, and a way to stop it, either by killing everything or destroying the building. It doesn’t have to be inexhaustible either, just makes a bit more sense than zombies appearing from places you know are clear.