Yet another Dynamic Difficulty thread: System philosophy
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14
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242
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June 3, 2016
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A stat for monster's missing parts
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0
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170
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June 2, 2016
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Is there / could there be a mod for constant increasing difficulty?
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39
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760
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June 2, 2016
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A new awsome musical instrument
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2
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193
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May 30, 2016
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Taming/Pets
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5
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4364
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May 30, 2016
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Cold temperatures, frostbite, and windchill are all broken
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4
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381
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May 29, 2016
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Oceans; or deeper deep water
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5
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241
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May 28, 2016
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NPC overhaul
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0
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177
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May 28, 2016
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Scavenger gear and cowl stats
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4
|
438
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May 28, 2016
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Ranged accuracy
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3
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309
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May 27, 2016
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"Tip of the day" system
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8
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327
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May 27, 2016
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Telepresence and drones
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2
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189
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May 26, 2016
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Some chemistry recipe tweaks and additions
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6
|
650
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May 25, 2016
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Infos about holster-like items
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2
|
184
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May 25, 2016
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Amigara balancing?
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9
|
314
|
May 24, 2016
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Balance Freeze?
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2
|
204
|
May 23, 2016
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Crafting Realism
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5
|
208
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May 22, 2016
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Avoiding NPC
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3
|
245
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May 22, 2016
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Trains/Subways
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5
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286
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May 22, 2016
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Should Revolver casings should go to inventory or the ground?
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4
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205
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May 20, 2016
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Nerfing the Integrated toolset. (Beware of bad grammar and formulations)
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3
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191
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May 20, 2016
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Revamping the Inventory
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9
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288
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May 20, 2016
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Make it so that walking into locked doors will attempt to lockpick/pry them open
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10
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1552
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May 19, 2016
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Starting Situations and Classes for Arcana-Based Characters?
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4
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325
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May 11, 2016
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Research Photography
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15
|
536
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May 11, 2016
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Add AXE level3 , Make chainsaw a little useful
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5
|
230
|
May 8, 2016
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Blob's "Answers" To Other Factions
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7
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280
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May 6, 2016
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An ideal about books
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3
|
201
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May 5, 2016
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Being too big for vehicles should make sure you're IN vehicle
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4
|
272
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May 5, 2016
|
The Niche for Pipe Guns
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16
|
328
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May 3, 2016
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