I’m not sure how many of these features are already in the experimentals(especially since I keep crashing after creating a character on the pc version), so here goes:
1) NPC infighting! On the IOS version of Cataclysm at least, it’s frustrating to watch a guy stunlock me to death with his bare hands while my idiotic companions just stand by. Follower NPCs should actually lend a hand when running into hostile NPCs.
2) NPCs following down/up stairs. Zombies can already follow you up/down Z-levels, but NPC’s can’t?
3) Less frustrating trading with NPCs? Theres nothing like trading a NPC a shiny new gun and ammo and then watching the NPC take only the gun (and drop all the ammo on the floor) because he doesn’t have enough volume for it. Probably because that same NPC wasted all the volume in his inventory on picking up junk items and clothes. Maybe add a warning that the NPC doesn’t have enough space to hold something when trading, and allow the player to see how much volume the NPC can hold?
- “Hit and Run” tactics. NPCs should know that they can hit and run the zombies rather than just standing still and punching a zombie hulk until it punts THEM into the stratosphere.
5) NPCs being less suicidal in a vehicle. Vehicles are worthless with NPC followers present on the IOS version specifically because the NPCs love to get themselves run over(while somehow still INSIDE the car), which will turn your character into a depressed wreck. I’ve seen NPCs deciding that standing in the open door of a car counts as a vehicle, and I’ve seen NPCs try to get out of a vehicle while it’s still cruising at 50mph to charge at a nearby zombie, causing them to die.
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NPC follow distance. NPCs tend to lag a bit behind, and an option to have them stay really close to me(rather than 6-ish spaces away) would be nice.
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“Go there” commands for NPCs, maybe? I usually have to use the “push away” command to get my followers to attack something(usually a zombie with a ranged attack, like a spitter or shocker) while I hide in a corner.
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More NPC dialogue in the message logs. NPCs fleeing from you should say things like “Get the hell away from me!” or “Stay back! Stay back!”, NPCs turning hostile after waiting for you to leave should have the “NPC turns hostile!”(NPCs that turn hostile when waiting for you to leave don’t have that message, resulting in a NPC suddenly turning around and shooting you out of nowhere) message along with dialogue like “You asked for it!” or “You should have left when you had the chance!” or “I warned you!”, and NPCs that care about beauty should have appropriate comments such as saying “Damn, (Man/Girl)! Talk to me!”, or “Hey there, gorgeous! Let’s talk!” or “Get away from me, you ugly sonofabitch!”
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Debug menu allowing you to spawn NPCs like how you spawn Monsters (As in, you choose where to spawn the NPC, rather than having a NPC spawn in your face before promptly shooting you dead or mugging you)?
10) NPCs stop running away from you at full speed after you complete a mission. I just killed that Jabberwock for you, both of my legs are broken, I’m half-dead and bleeding out, and now you have the audacity to run away from me? hold still for a second!
- What about sign language for communicating with NPCs, or some other nonverbal way such as a whiteboard and a marker? Maybe make it an expensive trait or something you have to learn from a book. Telling someone to drop his gun and get out of here in sign language also wouldn’t be particularly threatening.
12) Eyes gradually adjusting to the dark? The longer you go in the dark, the more your vision adjusts to it. Your vision range at night is still the same, but now you can see vague figures and shapes(with the only hint to what it is being the general size of the figure) outside that range. If you get exposed to light, however, the amount of vision adjustment resets.
- “Pick up essentials only” option for NPCs where they only pick up essential items (Food/water/ammo/drugs) rather than random junk they’ll never use and clothes they’ll never wear.
14) Freeform location selection option when creating a character?