Running away from a determined person in real life isn’t particularly easy either. Normally, you’d try to break line of sight, then blend into some crowds or the like. But considering the distinct lack of humans around, when someone wants to chase you down, you will stand out, very sharply. If you run around a corner, your footsteps are gonna still echo out, and with nothing else, no power, no vehicles, its hard to miss.
I don’t see why all NPC’s should be less aggressive when seeing a specific armor. I was under the impression that the stats and equipment of a character affected the NPC’s fear value, which makes them less likely to want to fight you. Government organizations don’t mean much to people who are already aggressive in the apocalypse, so I don’t see how that’d be a logical addition. Anyone who would respect them is already doing so by not instantly trying to kill you regardless of what you wear.
And NPC’s can already ambush you, just run around with safe mode off and don’t check the overmap. Otherwise, having safe mode on and checking the map just represents paying attention to your surroundings. The reality bubble only seems to stretch a few blocks, and I figure that the one thing that’s moving like its human way down the street would stand out something fierce to me.