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New scenarios, Missions, and a Rogue Survivor Reference [Some Spoilers]
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7
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446
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June 30, 2016
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Electro motor - quest item
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0
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276
|
June 29, 2016
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Extensibility for vehicle parts to have new tool features(flags)
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3
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224
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June 29, 2016
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Endgame: Time Travel
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24
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614
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June 29, 2016
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Filthy clothes -> dirty rags
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0
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254
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June 29, 2016
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Schizophrenia suggestion
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3
|
802
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June 29, 2016
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Drones
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1
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244
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June 28, 2016
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Does anybody like the PPSh?
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2
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234
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June 28, 2016
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Restore Vehicle Lighting Controls (new system is...pain)
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5
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239
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June 25, 2016
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Keeping NPCs SAFE!
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3
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248
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June 25, 2016
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Bug patches
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7
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239
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June 23, 2016
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Uniques
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3
|
191
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June 21, 2016
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Extend first-aid training with dissection
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10
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1155
|
June 20, 2016
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Attempting to outline a proper bartering system
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1
|
200
|
June 20, 2016
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Risk of falling asleep while waiting
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7
|
191
|
June 19, 2016
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Break out of prison scenario
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17
|
775
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June 18, 2016
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Rebalance bow draw strength requirements
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9
|
1063
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June 18, 2016
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Show path to receipt
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1
|
169
|
June 15, 2016
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[explosion]hacks are all wrong
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10
|
198
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June 13, 2016
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Map Tiles suggestions + list of places
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9
|
211
|
June 12, 2016
|
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Compared to 0.C
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5
|
173
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June 11, 2016
|
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City Hall/Court Houses
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|
7
|
232
|
June 9, 2016
|
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Retiring your survivors
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2
|
206
|
June 9, 2016
|
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Vehicle durability/damage scaling
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0
|
232
|
June 8, 2016
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Small item volume issues
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3
|
167
|
June 8, 2016
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|
Diversifying skills into sub-skills
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|
10
|
356
|
June 8, 2016
|
|
Base building like Vehicel building
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0
|
221
|
June 8, 2016
|
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Dynamite
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|
4
|
250
|
June 7, 2016
|
|
Bandit/old guard 'checkpoints
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|
3
|
190
|
June 7, 2016
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Mostly NPC-related suggestions
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2
|
347
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June 6, 2016
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