???
:v
from a vanilla pov triffids and fungus are sideshows. triifids get the short end though, because marloss.
Now, fungus do have specialized weapons. blooms are countryside weapons while spires are good at penetrating cities without exposing themselves to zeds.
The issue i have with zeds is their universal infectivity. living humans are the only critter to not flip its lid and die/convert immediately when fungus sprinkles on them. im actually unsure how robots do but i dont note any specific resistance to it…
triffids got made and left. they carry a mild paralytic that is, i think, coded to do extra damage to funguses. Queens are a nice linebreaker, with hands down the strongest bash of the game. their dungeon in vanilla is weak and filled with noneranged attackers.
Lorewise fungus is enslaved as a tool by triffids and used to soften up worlds with fast flighty hunters and slow powerful biotanks. fungal fighters are explicitly used to combat fungus. a whole species is devoted to killing fungus.
blobs are supposed to be weak. most of them. the larger they get the stronger they get.
i.e. small blob -> blob -> large blob -> shoggoth
but most importantly they arent adaptable by themselves. by transforming fleshy matter they are capable of spsmecialized mtations. but, they are a horde faction. just being 1of 100 makes their individual mediocrity useful.
zombies have issues with fungus, fungus has issues with triffids, triffids have trouble against zombies.
charmander is weak to squirttle, squirttle is . . .
see? its macroscale. Whole worlds at a time are fought over in one theater. Earth is just one of many battlegrounds.
Somewhere in some dimension a race of minotaurs is being fought over by mycus, triffid, and blob. much scarier than squishy humans.