Encountered them for the first time today, and have to ask are they entirely WAD atm? I don’t mean WAD in terms of being glitchy (although maybe that also), but just in terms of the whole balancing of them being really weird.
5 of them appear. I hit one of them. Don’t even see what effect it had because the game just freezes up for a minute (presumably a combination of trying to process multiple z-levels of combat while I’m stunlocked?) and come back to a logspam of “The amigara horror hits your right leg but your armour protects you. You manage to avoid staring at the horrendous amigara horror. You block a lot of the damage with your qiang! The amigara horror hits your torso but your armour protects you. etc etc etc”
Then I hit it again. Freezes up again, and now honestly I’m not sure if it’s crashed or if I’m just stunlocked but they’re unable to kill me.
Now it’s not at all that I’m upset about getting wrecked - they’re supposed to be end-game content, my character wasn’t exactly a combat monster, and I was mainly just curious and planning on save-scumming anyway. But this seems like a really weird way of making a tough fight.
Reading the wiki (assuming it’s not completely out of date on this?) it says
In order to safely & profitably handle the Amigara Fault, you'll need:20+ Intelligence OR an Artifact that protects your mental state (if you're protected, you'll get a message about it) the capability to do at least 100 damage per turn in melee (the Amigara Horrors are HARDTOSHOOT, which grants them a 75% chance to auto-dodge shots) good armor and/or Dodge skill; Dodge 7-8 isn't overkill here at least 3, and ideally 6+, Computer skill</blockquote>
and
You will get anywhere from 3 to 5 of them; they're slower than you and don't Dodge that well, but excel in melee and have a ranged paralysis attack. On their turn, each Horror that can see you generates a random value between 1 and 20. If that value is higher than your Intelligence, you're paralyzed for a few turns. Paralysis can and does stack, leading to the previously-mentioned effective one-shot kill20+ intelligence??? Who has that besides post-threshold cephalopod mutants?? And similarly an artifact that protects your mental state seems like a super rare and specific requirement.
But at any rate, having stacking stuns that you can’t do anything about (there’s not many ways to raise your intelligence once in-game (without the Stats Through Skills mod at least)) but leading to an effective ‘one shot kill’ that could take hours because the creatures doing it aren’t actually that fearsome and can barely scratch a decently outfitted character.
And I thought my char’s intelligence of 14 was relatively high!
Anyway, it all just seems like a really oddly balanced fight. Is the stun not due a massive nerf balanced by a concomitant buff to their damage (and maybe resilience, idk) to keep them lethal, but make the fight more dynamic and…well…more fun (and to stop it taking hours even while you’re stun-locked)?
P.S. Not played the game or been on these forums in months and months, so feel the need to add that I’m really amazed by all the progress that’s gone into the mod the last year or so. So many awesome improvements and additions and really great to see an amazing game and great collaborative project like this continuing to make steady progress all this time, refining anc expanding an already fantastic experience!