This is up for discussion and is my opinion whcih can be challenged
As i use nomad gear very frequently i was atracted to scavenger gear but even though its basically end game item considering tailoring requirments i dont find it atractive to use.
it is basically nomad gear with sturdy trait,100% instead of 95% protection and better cut porotection and better enviromental protection for a price of 10 encumbrance.even if this conhsitues significant improvement i still find it hard to justify its use
compared to nomad gear becuse of pretty significant additional 10 encumbrance,and fact that by time you get tailoring 8 your requirment are somewhat diffrent concerning storage as you have much items to choose for increasing storage leaving main normal torso layer slot for better things.
some proposals which would make it more atractive-not all proposals at once
1)remove warmth-this i one of major drawback of nomad gear as it kills you in summer.scavenger gear should imo make you acive in any time and not being reseved for colder climate
2)lower encumbrance by at least 5-making it basically better storage survior suit with less enviromental protection.
3)lower tailoring requirment from 8 to 6
As for scavenger cowl on lvl 8 ifind it pretty obsolete in either physical or enviromental protection concering you have much better stufff like survior masks and helmet to choose from.
I though of one drastic change which may be op-give iintegrated night vision of lower quality (less range) and binocular functions to it and make it work on batteries and increase its encubrance butmake it less encubmering than night vision googles.I could see experinced scavenger would want those funcions for his headwear.