|
More Zambinals
|
|
42
|
414
|
October 20, 2013
|
|
Actually disassembleable ammo, so hand loading is feasible
|
|
6
|
211
|
October 20, 2013
|
|
Car Parts
|
|
3
|
153
|
October 19, 2013
|
|
Ubermensch trait
|
|
1
|
166
|
October 19, 2013
|
|
Ornamental Armour, the encumberance
|
|
6
|
554
|
October 19, 2013
|
|
How would you inject humor into the game?
|
|
32
|
319
|
October 19, 2013
|
|
Mini-Nukes and C4
|
|
12
|
332
|
October 19, 2013
|
|
Survival additions
|
|
9
|
178
|
October 19, 2013
|
|
Ice labs : unique rooms
|
|
112
|
1198
|
October 19, 2013
|
|
Noise needs to be more important
|
|
6
|
235
|
October 19, 2013
|
|
Robotic Character Idea,
|
|
6
|
242
|
October 18, 2013
|
|
Stationary forges
|
|
4
|
210
|
October 17, 2013
|
|
An idea about holsters and other things that hold weapons
|
|
9
|
371
|
October 17, 2013
|
|
Bullets, Magazines, and Chest Rigging
|
|
15
|
1665
|
October 17, 2013
|
|
Special zombie spawns
|
|
1
|
138
|
October 17, 2013
|
|
In game tutorial
|
|
1
|
116
|
October 17, 2013
|
|
Preset Character
|
|
2
|
140
|
October 17, 2013
|
|
Light Emitting Diodes
|
|
9
|
134
|
October 17, 2013
|
|
Customizable, Evolving Martial Arts
|
|
3
|
163
|
October 16, 2013
|
|
City Sizes Min/Max, City Generation
|
|
3
|
535
|
October 16, 2013
|
|
Why? That was totally unnecessary
|
|
8
|
148
|
October 16, 2013
|
|
Multi-Map Tile Buildings, Labs, and Military Bunkers
|
|
3
|
203
|
October 15, 2013
|
|
Suggestions should be classified as 'core' and 'mods'
|
|
6
|
191
|
October 14, 2013
|
|
Earned Traits/Perks
|
|
5
|
182
|
October 14, 2013
|
|
Shinai & Bokken
|
|
6
|
351
|
October 14, 2013
|
|
Containers When Not In Use
|
|
3
|
179
|
October 14, 2013
|
|
About vehicle
|
|
9
|
212
|
October 14, 2013
|
|
Custom Zombies
|
|
2
|
167
|
October 14, 2013
|
|
Meal Ready to Eat
|
|
44
|
816
|
October 14, 2013
|
|
Multiple Suggestions
|
|
6
|
138
|
October 14, 2013
|