So awhile back someone mentioned something about how reloading in CDDA works, something to the effect of manually loading the rounds into the mag and then loading the mag.
Which would explain why reloading takes such a long damn time, but he also mentioned something about how the spare mag mod fixes this, which brings me to my idea.
It’s explained that the Chest Rigging has pockets for clips and the like. Other things Tool belt, Utility Vest, etc anything with easily accessible pockets & pouches really also could be used (in theory) for holding spare mags. I’m not sure how one would go about doing this but allow the assorted clothing articles to be activated (in the same manner as the Boots and Knives) and then loaded with a specific ammo type, sacrificing it’s volume to hold “Magazines” (or in the event of loose rounds EG a shotgun or revolver) and decrease reload time, allowing the player to pull a mag from their pocket and slap it into place rather than eject the loaded mag, stuff rounds into it, and then reload.
That said, this would make the “Spare Magazine” mod redundant. Which brings me to my next point, renaming it to “Quick Mag” and having it function something along the lines of an incredibly fast reload provided both mags are loaded something along the lines of this:
Forgive the CoD stuff but it was the most obvious one I could find.
In reality you’d need two of the same mag to pull this off but I don’t think people would enjoy that much complication. That said a player would be able to ‘craft’ this kind of mod as well. It’d be nice if we had a few more mods we could craft rather than just hope we find.
So there it is, albeit a bit scatter-brained. Thoughts?