[spoiler][quote=“Miloch, post:12, topic:3554”][quote=“Leper, post:10, topic:3554”][quote=“Miloch, post:9, topic:3554”]No, no, no. Your doing it, wrong. You’re supposed to say something like, BAN!!! Then I go, NOOOOOOOO!!!
As for a name, sorry, I have no idea. They two aren’t really related. I’d say just keep them are they are for now. Though why you can’t simply pull the chemistry recipes out of cooking and drop them down I don’t understand.
BTW, thread derailment, successful. :P[/quote]
I’m assuming it has something to do with most chemistry recipes requiring quite a high skill level and most cooking recipes requiring a rather low skill level.
That is, cooking gives rapidly diminishing returns, while chemistry is only useful at rather high levels.
This could (and will) probably be rebalanced, but I’m also assuming that the reason it’s not happening right now is that there are other things of greater importance to focus on.
Disclaimer: just gonna repeat that these are assumptions.[/quote]
The thing with the skill levels has previous been discussed. Tired of going over the same old ground.[/quote]
[quote=“Miloch, post:13, topic:3554”][quote=“Leper, post:10, topic:3554”][quote=“Miloch, post:9, topic:3554”]No, no, no. Your doing it, wrong. You’re supposed to say something like, BAN!!! Then I go, NOOOOOOOO!!!
As for a name, sorry, I have no idea. They two aren’t really related. I’d say just keep them are they are for now. Though why you can’t simply pull the chemistry recipes out of cooking and drop them down I don’t understand.
BTW, thread derailment, successful. :P[/quote]
I’m assuming it has something to do with most chemistry recipes requiring quite a high skill level and most cooking recipes requiring a rather low skill level.
That is, cooking gives rapidly diminishing returns, while chemistry is only useful at rather high levels.
This could (and will) probably be rebalanced, but I’m also assuming that the reason it’s not happening right now is that there are other things of greater importance to focus on.
Disclaimer: just gonna repeat that these are assumptions.[/quote]
The thing with the skill levels has previous been discussed. Tired of going over the same old ground. As I stated, pull the Chemistry recipes out, drop the levels down, and make them stand on their own. Of course you are going to have to do some organizing and balancing. That stands for any change you make within a game. Why would this work? Because you wouldn’t have cooking meat enmass to give you access to chemical based recipes. In my current game I boil water and cook meat and voila! I can now make gunpowder and any other chemical I really care to bother to make.[/quote][/spoiler]
Sorry, I wasn’t aware that it’d been discussed to great length before.
My personal opinion on the matter is that it makes little sense to have them both under the same skill, so we’re in agreement there.