|
Mutations, Food Poisoning, Radation (Minor Spoilers?)
|
16
|
June 24, 2013
|
|
Turret(s)!
|
2
|
June 23, 2013
|
|
Weapons with bayonets leveling cutting
|
2
|
June 23, 2013
|
|
Missing Buildings
|
3
|
June 23, 2013
|
|
Pick-axe
|
5
|
June 23, 2013
|
|
0.6 Bug while siphoning
|
1
|
June 23, 2013
|
|
Craftable BB's
|
4
|
June 23, 2013
|
|
Nordic/Southern traits
|
13
|
June 23, 2013
|
|
[0.6 SDL stable]examine direct key not change after modify keymap.txt
|
1
|
June 23, 2013
|
|
On leather trenchcoats
|
6
|
June 23, 2013
|
|
NEW ZOMBIE: Aqua zombie
|
5
|
June 23, 2013
|
|
Inventory lettering bug again
|
2
|
June 23, 2013
|
|
Black screen when working on vehicle
|
3
|
June 22, 2013
|
|
Piercing Dmg overpowered?
|
103
|
June 22, 2013
|
|
No exit to NPC dialogue [0.6 SDL stable]
|
1
|
June 22, 2013
|
|
How do I lock a door?
|
18
|
June 22, 2013
|
|
The Future
|
25
|
June 22, 2013
|
|
Better night time idea
|
9
|
June 22, 2013
|
|
Coding error
|
11
|
June 22, 2013
|
|
Grayed-out tiles? (haven't checked C:DDA updates for a while)
|
4
|
June 22, 2013
|
|
New Website Launched, Kickstarter Announced!
|
76
|
June 22, 2013
|
|
Expansive starts
|
1
|
June 22, 2013
|
|
Flesh out the terminals and the Computers skill a bit
|
39
|
June 22, 2013
|
|
Zombieless mode
|
13
|
June 22, 2013
|
|
Reloading tools
|
9
|
June 22, 2013
|
|
Rebind enter
|
1
|
June 22, 2013
|
|
Can we automark the car we changed the name in map?
|
3
|
June 22, 2013
|
|
New zombie types? (Wishful thinking)
|
22
|
June 22, 2013
|
|
Zombies Beatable with Skewers, Lighter
|
8
|
June 22, 2013
|
|
Military Black Box?
|
3
|
June 22, 2013
|