Does anyone know of or use a good square font that works with DDA?

I hate making contentless posts with the question frontloaded in the title, but… Yeah. I notice some people using different than Terminus and, in the new build, setting the tiles to be less than 14 tall starts cutting off letters, and 14 wide leaves a lot of black space that kind of strains my eyes.

Edit: I shoulda known to check the DF forums since they’ve been around forever;

Interesting tidbit I just discovered, http://www.fonts2u.com/topaz-8.font , a 8x8 font set to 16x16 in FONTDATA, with 32 wide screenspace, makes the screen 1920x1200 across. Handy!

The letters are fat though, since it’s supposed to be 8x8. Still needing a good font.

Edit 2: http://dffd.wimbli.com/file.php?id=1854 seems fantastic with the settings I mentioned above.

Edit 3: This forum is not terribly active in the dead of night!

cootuecursessquare16x16, 12x12 font size, 52x52 viewport size.

Just a note, In my 1920x1200 resolution, the top bar starts off screen; I used alt+space to move the window in to place, but a little bothersome to do every time you start up the game. Smaller but still reasonable viewport sizes fix this, I went up to 48 without a problem but got greedy trying to fill in the extra space.

(unsarcastically,) Thank you guys working on the game so much for this change! I’m really in love, it is -so- much less claustrophobic!

Thanks for that, i really wanted to find a good square font to play with. However, my eyes are bleeding with cootuecursessquare16x16 my screen is to small (eeePC901 1024x600). So, back to the default one, and squeezed schoolbus driving east or west.

You can change the font scale with the FONTDATA file (open with notepad/similar) - I tried 8x8 and it was way too small for my monitor, and the default 16x16 seemed a bit too big. Topaz-8 is also, well, a size 8 square font , if start smaller and not rescaling would help.

Welp, I want to try this with cygwin, but it turns out cygwin is terrible and doesn’t seem to have any viable way of using nonstandard fonts, and every resource i look at online for cygwin is in moonspeak and incomprehensible jargon.

Edit: Or maybe it does, argh, this terminal is so clunky.

FONTDATA is for Windows only, i’m running Lubuntu.

I installed cootuecursessquare16x16 on my linux and everything is fine even if it’s not good for my screen, but Topaz is not working i don’t know way, it’s not listed.

[quote=“Silvercore, post:4, topic:264”]Welp, I want to try this with cygwin, but it turns out cygwin is terrible and doesn’t seem to have any viable way of using nonstandard fonts, and every resource i look at online for cygwin is in moonspeak and incomprehensible jargon.

Edit: Or maybe it does, argh, this terminal is so clunky.[/quote]

In MinGW I had a ton of trouble before I realized linux based consoles parse / differently from , in a way that can totally screw up your ability to navigate directories if you try to do something like cd C:\Users\Etc\Etc\Etc.

[quote=“Tchey, post:5, topic:264”]FONTDATA is for Windows only, i’m running Lubuntu.

I installed cootuecursessquare16x16 on my linux and everything is fine even if it’s not good for my screen, but Topaz is not working i don’t know way, it’s not listed.[/quote]

Oh. I’m not very familiar with linux. Could you run it through a Windows emulator type of thing?

Well, there is almost no good at running a native Linux prog into a Windows emulator.

I don’t know how or why, i 've just reinstalled the Topaz8 and it works perfectly this time. It’s nice to have a squared view happy I can play with 16x view instead of 12x, with Topaz8 size 9. And i still can read my Terminall without loosing my eyes.

That screenshot looks awesome, square fonts are really needed too, thanks for the share.

Edit: Seems the curses font makes the map lag :frowning:

The bigger you make the map viewing screen the more the game lags.
I have been tinkering around and I cannot find a way to get it to run smoother.

Well this is a breath of fresh air! Thanks for the excellent suggestions, the game looks a lot nicer now using cootuecurses.

Was looking to put cootuecurses for myself, but I don’t know how to actually replace the ingame font.

Would a small guide be feasible?

It’s pretty simple. Install the font into windows. Right click and install I believe on the font file.
Then you just edit the FONTDATA file. It’s under the data folder. Here’s mine.

FONTDATA
cootue_curses_square_16x16
16
16

Can u tell me what the best font (and fontsize) is having a screen resolution of 1366x768?

Thanks in advance…

a very good font indeed this cootue_curses_square_16x16, just tried it and it works well for me, 1280x1024, 11x11 in fontdata file, and 30x45 screen size fits just perfect.

Beautiful. I love it.

This font…ITS GORGEOUS.

This is the closest I got to fullscreen in windows. Desktop size is 1024^768. The font is system’s Courier font, abbreviated as coure.fon.

FONTDATA
Courier
9
13

options.txt
viewport_x 30
viewport_y 30
move_view_offset 0

Topaz-8 10*10 works perfectly to me. It almost looks good.

To those who are using cootuecurses at 12x12 size and things look a little wonky, try setting it to 12 by 13. It’s not perfectly square this but it’s hard to tell and looks better.

Yeah. For anyone who’s using SDL v0.6 what have you found is the best setting for Curses? Or any font for that matter? No matter what I set the stuff to I always end up with it either being really tiny looking and painful to the eyes or decent looking and cut off, or sometimes the letter-danglies are offset from the actual game tile. i.e the + f an evac shelter is almost protruding into the tile next to it on the map.