|
Dynamite
|
|
4
|
262
|
June 7, 2016
|
|
Bandit/old guard 'checkpoints
|
|
3
|
194
|
June 7, 2016
|
|
Mostly NPC-related suggestions
|
|
2
|
359
|
June 6, 2016
|
|
Semi, Burst-fire & Full-auto!
|
|
17
|
766
|
June 3, 2016
|
|
Yet another Dynamic Difficulty thread: System philosophy
|
|
14
|
247
|
June 3, 2016
|
|
A stat for monster's missing parts
|
|
0
|
176
|
June 2, 2016
|
|
Is there / could there be a mod for constant increasing difficulty?
|
|
39
|
883
|
June 2, 2016
|
|
A new awsome musical instrument
|
|
2
|
201
|
May 30, 2016
|
|
Taming/Pets
|
|
5
|
4420
|
May 30, 2016
|
|
Cold temperatures, frostbite, and windchill are all broken
|
|
4
|
406
|
May 29, 2016
|
|
Oceans; or deeper deep water
|
|
5
|
248
|
May 28, 2016
|
|
NPC overhaul
|
|
0
|
177
|
May 28, 2016
|
|
Scavenger gear and cowl stats
|
|
4
|
439
|
May 28, 2016
|
|
Ranged accuracy
|
|
3
|
319
|
May 27, 2016
|
|
"Tip of the day" system
|
|
8
|
361
|
May 27, 2016
|
|
Telepresence and drones
|
|
2
|
200
|
May 26, 2016
|
|
Some chemistry recipe tweaks and additions
|
|
6
|
664
|
May 25, 2016
|
|
Infos about holster-like items
|
|
2
|
188
|
May 25, 2016
|
|
Amigara balancing?
|
|
9
|
321
|
May 24, 2016
|
|
Balance Freeze?
|
|
2
|
233
|
May 23, 2016
|
|
Crafting Realism
|
|
5
|
218
|
May 22, 2016
|
|
Avoiding NPC
|
|
3
|
249
|
May 22, 2016
|
|
Trains/Subways
|
|
5
|
352
|
May 22, 2016
|
|
Should Revolver casings should go to inventory or the ground?
|
|
4
|
219
|
May 20, 2016
|
|
Nerfing the Integrated toolset. (Beware of bad grammar and formulations)
|
|
3
|
196
|
May 20, 2016
|
|
Revamping the Inventory
|
|
9
|
296
|
May 20, 2016
|
|
Make it so that walking into locked doors will attempt to lockpick/pry them open
|
|
10
|
1567
|
May 19, 2016
|
|
Starting Situations and Classes for Arcana-Based Characters?
|
|
4
|
349
|
May 11, 2016
|
|
Research Photography
|
|
15
|
567
|
May 11, 2016
|
|
Add AXE level3 , Make chainsaw a little useful
|
|
5
|
270
|
May 8, 2016
|