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Ambidextrous, Snoring and Owl Skin Traits
|
2
|
June 19, 2017
|
|
Linked Vehicle Curtains
|
1
|
June 19, 2017
|
|
Use of macros in C:DDA code base
|
3
|
June 18, 2017
|
|
Split up Integrated Toolset into multiple CMBs
|
8
|
June 16, 2017
|
|
Area radiation instead of hot tiles?
|
8
|
June 16, 2017
|
|
Arms
|
2
|
June 15, 2017
|
|
Jury Rigged Lighting
|
16
|
June 15, 2017
|
|
Changing intelligence to... something more
|
62
|
January 7, 2018
|
|
Wheelchair Hand rims and electric motor
|
3
|
June 14, 2017
|
|
Repeating Crossbow is NOT a sub-machine gun
|
4
|
June 10, 2017
|
|
Claiming an Area
|
6
|
June 9, 2017
|
|
An end game quest line
|
4
|
June 8, 2017
|
|
SDL 2 doesn't work on XP
|
1
|
June 6, 2017
|
|
Leftover non-survivors
|
12
|
June 6, 2017
|
|
Engines as simple generators
|
1
|
June 5, 2017
|
|
Mutation Tweaks
|
3
|
June 5, 2017
|
|
Less repetitive mansions
|
5
|
June 1, 2017
|
|
Defining Item Prefixes (Survivor, Makeshift, Primitive Items)
|
6
|
June 1, 2017
|
|
Improving the situation
|
5
|
June 1, 2017
|
|
Designate Hauling from NPCs?
|
1
|
May 29, 2017
|
|
Shared World - non-active characters in the same world as NPCs
|
1
|
May 28, 2017
|
|
Optional automation of game play elements
|
16
|
May 27, 2017
|
|
Custom names for crafting recepies
|
2
|
May 26, 2017
|
|
Solar Charger Item Mod
|
2
|
May 22, 2017
|
|
Quick Craft Menu
|
1
|
May 22, 2017
|
|
Construction recipe: Build utility light
|
5
|
May 19, 2017
|
|
Remove diesel from Grenade recipe
|
2
|
May 16, 2017
|
|
I was thinking about self-destruct CBM
|
3
|
May 15, 2017
|
|
New mode suggestion: New game ++
|
7
|
May 15, 2017
|
|
Rock boiling?
|
6
|
May 11, 2017
|