I have a very rough idea of what might be the solution for the github project of expanding the combat engagement/interaction area.
Targeting minigame.
Basically you aim to the center mass, head, upper limbs or lower limbs in a simple ascii ui (think about v.a.t.s. but simpliflied). Each option has a percentage based hit chance with variables like wind sway and guessing if the target is standing still or moving in one direction. Can only be done with targets at a 61+ tiles distance.
I doubt this can be done because of coding limitations but i thought it was a good idea to voice out this.