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[Suggestion] Extended swamps
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16
|
November 9, 2013
|
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Different starting spawn options? (planned feature)
|
22
|
November 9, 2013
|
|
Wireless Explosives
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4
|
November 9, 2013
|
|
Kill credit for secondary kills?
|
8
|
November 9, 2013
|
|
Zombie evolution
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39
|
November 9, 2013
|
|
Bionic Patient with Patient Gown
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3
|
November 9, 2013
|
|
Scrap Compactors
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3
|
November 9, 2013
|
|
New Zombie Type: Deltoro
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8
|
November 9, 2013
|
|
The crawler
|
36
|
November 8, 2013
|
|
Music!
|
5
|
November 8, 2013
|
|
[suggestion] The plague bringer
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16
|
November 8, 2013
|
|
Bullet bonanza!
|
4
|
November 8, 2013
|
|
Realistic hunger system
|
14
|
November 8, 2013
|
|
Three new zombie types (Late Game)
|
21
|
November 8, 2013
|
|
Art of Hiding
|
3
|
November 7, 2013
|
|
Redundant professions
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41
|
November 7, 2013
|
|
Human Adversaries
|
39
|
November 7, 2013
|
|
Retire Character
|
6
|
November 7, 2013
|
|
"You have been injured while SAFE!" popup?
|
8
|
November 6, 2013
|
|
Asymptotic Reduction in Crafting Times with Higher Skill
|
4
|
November 6, 2013
|
|
Annoying Dogs (and prompts)
|
10
|
November 6, 2013
|
|
Gas Leaks, Well Water, and more!
|
5
|
November 6, 2013
|
|
Minor/Major misc interface improvements
|
9
|
November 6, 2013
|
|
Once Z levels are in
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6
|
November 6, 2013
|
|
Lock items out of crafting
|
22
|
November 6, 2013
|
|
Standard National Guard Military Issue Gear
|
12
|
November 6, 2013
|
|
[0.8 stable] guns can't generate damaged corpses?
|
4
|
November 6, 2013
|
|
Gated Professions? Or traits?
|
8
|
November 5, 2013
|
|
Improving the Crafting/Recipe Screen
|
9
|
November 5, 2013
|
|
Houses need to know that there is an apocalypse out there
|
23
|
November 5, 2013
|