[sup][/sup]I am personally of the opinion that even if no more content was added to Cataclysm: DDA it could easily be released as a full game. That is not to say content adding should stop or anything along those lines. This is merely a thread devoted to suggestions for the UI, balance issues, accelerating gameplay as long as it doesn’t affect pacing, and other such things.
Things that are supposed to work, but don’t, will not be mentioned unless it interacts with a playability suggestion. This is not a bugs thread.
As of 0.A stable.
[ul][li]Move the Tutorial to be a basic option instead of having to transverse from Special; or, inquire if a player wants to go through the tutorial the first time they start.[/li]
[li]Add an intro that pops up in the tutorial that explains some of the basic history and the background of the world as the common survivor would know. Including CBMs, fusion devices, and why there seem to be deadly robo-popo.[/li]
[li]Expand the tutorial to explain (G)rab, cauterize, fighting zombies, (b)utchering, (s)mashing, and vehicles. Also make it stop crashing when you quit out of it.[/li]
[li]Character Creation UI cuts off text. It also doesn’t share everything you start with (bionics).[/li]
[li]Allow people to swap between lists under Profession so they can examine starting items.[/li]
[li]Starting addicted is a death sentence. You have half an hour to an hour and a half, then crash with speed at 25 and all stats at 0. Then you die because a squirrel eats your face. Either start them with a few drug units or make it grant more points.[/li]
[li]Minimum starting spawn distance from shimmering portals; do not spawn deadly high-powered monsters next to a new player. Unless they start cheating or play with too many points. Then go nuts.[/li]
[li]Time itself should be one of the player’s opponents. There is definitely winter, and so on, which is fairly dangerous… but seeing a gradual rise in danger level everywhere as time passes would be good, given how the game is designed. Bigger hordes. More active portals. And so on.[/li]
[li]Add the ability to use the mouse for selections and scrolling. Like it or not, this will attract more players. I would also find it more convenient if you could use the look command with the mouse and scroll through inventories.[/li]
[li]Add a quick list of armor worn over each body section and what condition it is in adjacent to the health section. This should automatically ignore armor with 0% coverage.[/li][/ul]
Feel free to add your own ideas, prod with inquiries, or otherwise post here about problems you personally experience with the interface or gameplay issues